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Adobe Photoshop Extended One-on-One :3D Fundamentals Training Course
Photoshop Extended One-on-One :3D Fundamentals Training Course Synopsis
In Photoshop Extended One-on-One series, the trainer covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with Repoussé; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more.
Prerequisites for Photoshop Extended One-on-One : 3D Fundamentals
We highly recommend working attending our first Photoshop class before coming to the course. You’ll get the most out of this class if you know some of the basics such as using layers, masking, and adjustments. For more experienced Photoshop users, previous attendance is not required. We also recommend that you have the Adobe Photoshop software before starting the class. You can purchase the software or obtain a trial version of it from the Adobe website.
What You Will Learn in Photoshop Extended One-on-One :3D Fundamentals
- Creating basic 3D shapes
- Converting 2D art to 3D
- Using the Camera Rotate tool
- Cutting holes from shapes
- Rotating and positioning by the numbers
- Importing a model from Google SketchUp
- Assigning materials and lights
- Setting orientation and position
- Designing a custom bump map
- Modifying the attributes of a material
- Adding a person to a 3D scene
Photoshop Extended One-on-One :3D Fundamentals Length and Time
This class is 2 days long. Class time is 9:00 a.m.- 4:00 p.m. Breaks are scheduled throughout the day and lunch is typically scheduled 12-1. Students provide their own lunch.
Enrollment in Photoshop Extended One-on-One :3D Fundamentals
Please see our Enrollment Page (http://www.ledet.com/enroll) for our enrollment form. Please contact our Client Care Department at (877) 819-2665 for additional savings on our bootcamp classes or other specials.
Photoshop for Extended One-on-One :3D Fundamentals Course Locations
We have training centers in Atlanta, Houston, Chicago, Denver, San Diego and Washington DC. We also offer classes at a network of rental facilities. We offer private onsite training and instructor-led, live online training. If coming to a rental facility, please double-check the location of your class with our office to make sure you get to the right location.
Goals for Photoshop Extended One-on-One :3D Fundamentals
Sterling Ledet and Associates realizes the importance of education and we take pride in being able to offer you classes that are more custom fit to your needs. Call us at (877) 819-2665 if you have any special questions or e-mail us at sales@ledet.com.
Lesson 1 - What Photoshop Extended Can Do
- Making Saturn
- Creating a basic 3D shape
- Mapping texture onto a 3D shape
- Editing a diffuse texture
- Converting 2D art to 3D
- Defining an opacity map
- Merging two 3D layers into one
- Lighting a scene
- Troubleshooting and ray tracing
- Fixing ambient light and strange rings
- Traditional 2D edits in a 3D world
- Using the Camera Rotate tool
Lesson 2 - Creating 3D Type with Repousse
- Extruding type
- The special considerations of 3D type
- Using the Repoussé dialog box
- Assign textures to surfaces
- Using the Ground Plane Shadow Catcher
- Adjusting and loading lights
- Adding a custom-contoured bevel
- The Repoussé presets
Lesson 3- Drawing 3D Objects with Repousse
- Turning any 2D layer into 3D
- Creating the base shape layers
- Cutting holes from shapes
- From circles to "near spheres" in Repoussé
- Adding an active constraint
- Converting constraints into holes
- Merge, texture, gloss, and shine
- Fixing texture and bevel
- Editing an internal constraint
- Rotating and positioning by the numbers
- Sharpening and introducing a background
- Enhancing the colors of a 3D scene
Lesson 4 - Mastering the Tools: Object, Camera, and Mesh
- Navigating in 3D space
- Importing a model from Google SketchUp
- 3D explained: XYZ position and orientation
- Adjusting orientation by the numbers
- Feeling your way through rotate and roll
- 3D movement: Drag, slide, pan, and walk
- Assigning materials and lights
- Editing and replacing a model
- Repositioning independent meshes
- Finishing the giant marble chair
Lesson 5 - Designing and Applying Materials
- The stuff of the real world
- Making a spherical panorama
- Setting orientation and position
- Moving a sphere into a panorama
- Adding and positioning a point light
- Modifying the attributes of a material
- Designing a custom bump map
- Adding precisely symmetrical spheres
- Designing and saving a custom material
- Replacing an environment map
- Resolving seams in a 3D panorama
- Masking aberrant shadows and adding contrast
- Adding a person to a 3D scene
Lesson 6 - Upsampling 3D Artwork
- Working low-res, rendering high-res
- Upsampling 3D objects
- Real-world upsampling
- Touching up 3D shadows
Disclaimer
Our goal is to make sure your class meets your objectives, not ours. Therefore, all of our outlines are treated as guides to help steer the workshop. This outline does not guarantee that all the topics listed will be covered in the time allowed. The amount of material covered is based on the skill level of the student audience. We may change or alter course topics to best suit the classroom situation.
