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Flash Bootcamp Training Schedule
Click here for a schedule of upcoming Flash Bootcamp classes.
Flash Bootcamp Training Course Synopsis
Adobe Flash Professional software is the most advanced authoring environment for rich, interactive content creation. During this five day bootcamp course, students will build a Flash based website with interactivity, video, components, and animation. This class also introduces the students to the fundamentals of using ActionScript for intermediate to advanced techniques. This is an introductory course and no prior knowledge of Adobe Flash is necessary. This class is a discounted package of the Flash Intro and Advanced classes.
Prerequisites for this Flash Bootcamp Training Course
Knowledge of your operating system and basic computer navigation is required for all classes. We also recommend that you have the Adobe Flash software before starting the class. You can purchase the software or obtain a trial version of it from the Adobe website.
What You Will Learn in This Flash Bootcamp Training Course
- Drawing and Color Tool Basics
- Creating and Editing Symbols
- Using the Timeline and Layers
- Learning the Basics of Symbols and the Flash Library
- Using Filters and Blend Modes
- Animation with the Timeline in Flash
- Working with Sound and Video
- Introduction to ActionScript 3.0
- Writing a Custom Class
- Using Advanced Graphics and Animation Tools
Flash Bootcamp Training Course Length and Time
This class is 5 days long. Class time is 9:00 a.m.- 4:00 p.m. Breaks are scheduled throughout the day and lunch is typically scheduled 12-1. Students provide their own lunch.
Flash Bootcamp - Enrollment
Please see our Enrollment Page (http://www.ledet.com/enroll) for our enrollment form. Please contact our Client Care Department at (877) 819-2665 for additional savings on our bootcamp classes or other specials.
Locations for this Flash BootcampTraining Course
We have training centers in Atlanta, Chicago, Denver, San Diego and Washington DC. We also offer classes at a network of rental facilities. We offer private onsite training and instructor-led, live online training. If coming to a rental facility, please double-check the location of your class with our office to make sure you get to the right location.
Goals for this Flash Bootcamp Training Course
Sterling Ledet and Associates realizes the importance of education and we take pride in being able to offer you classes that are more custom fit to your needs. Call us at (877) 819-2665 if you have any special questions or e-mail us at sales@ledet.com.
Lesson 1 - Getting To Know the Work Area
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers in a Timeline
- Using the Property Inspector
- Using the Tools Panel
- Undoing Steps in Flash
- Previewing your Movie
- Publishing your Movie
- Resources for Using Flash
- Checking for Updates
Lesson 2 - Working with Graphics
- Understanding Strokes and Fills
- Creating Rectangles
- Using a Gradient Fill
- Making Selections
- Drawing Ovals
- Making Patterns
- Creating Curves
- Creating Transparencies
- Creating and Editing Text
Lesson 3 - Creating and Editing Symbols
- Importing Illustrator Files
- About Symbols
- Creating Symbols
- Importing Photoshop Files
- Editing and Managing Symbols
- Changing Size and Position of Symbol Instances
- Changing the Color Effect
- Understanding Blend Effects
- Applying Filters for Special Effects
- Positioning in 3D Space
Lesson 4 - Adding Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path of Motion
- Swapping Tween Targets
- Creating Nested Animations
- Using the Motion Editor
- Easing
- Animating 3D Motion
- Previewing the Animation
Lesson 5 - Articulated Motion and Morphing
- Inverse Kinematics
- Constraining Joints
- Inverse Kinematics with Shapes
- Armature Options
- Morphing with Shape Tweens
- Using Shape Hints
Lesson 6 - Creating Interactive Navigation
- About Interactive Movies
- Designing a Layout
- Creating Buttons
- Introduction to ActionScript 3.0
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Playing Animation at the Destination
- Animated Buttons
Lesson 7 - Working with Sound and Video
- Using Sounds in Flash
- Understanding Flash Video
- Using the Adobe Media Encoder
- Encoding Options
- Playback of External Video
- Working with Video and Transparency
- Embedding Flash Video
Lesson 8 - Using Components
- The Components Panel
- Adding a Text Component
- Using Components for Interactivity
Lesson 9 - Loading and Controlling Flash Content
- Loading External Content
- Removing External Content
- Controlling Movie Clips
- Creating Masks
Lesson 10 - Publishing Flash Documents
- Testing a Flash Document
- Understanding the Bandwidth Profiler
- Adding Metadata
- Publishing a Movie for the Web
- Alternative Publishing Options
Lesson 11 - Introduction to ActionScript 3.0
- A Brief History of Flash ActionScript
- ActionScript for New Programmers
- Moving from Version 1.0 and 2.0
Lesson 12 - Navigating the Flash Timeline
- Placing Code in the Flash Timeline
- Programming Best Practices
- Working with Events and Functions
- Creating Event Listeners and Event Handlers
- Creating Navigation with a Button
Lesson 13 - Creating Animation with ActionScript
- Reviewing the Starting File
- Controlling MovieClip Properties
- Creating Animation with ActionScript
- Creating ActionScript in External Files
- Creating Instances of a Class File
Lesson 14 - Using ActionScript Components to
- Load Content
- Creating an Instance of the List Component
- Setting Component Parameters
- Using the UILoader Component
- Adding a CHANGE Event Listener
- Loading SWF Files into a UILoader
- Creating the Gallery File
- Adding a Scroll Bar to the Text Field
Lesson 15 - Creating Preloaders in ActionScript
- Tools in the Testing Environment
- Creating a Progress Bar for Loading
- UILoader Progress Tracking
- Controlling Frames of a MovieClip
Lesson 16 - Using Arrays and Loops in AS 3.0
- Adding MovieClip Instances to Stage
- Generating Multiple Instances with a Loop
- Adding Event Listeners to the Block Instances
- Animation Using ENTER_FRAME
- Adding the testDone() Function
Lesson 17 - Creating a Radio Button Quiz
- Creating a New ActionScript File
- Setting Up the RadioButton Quiz Class
- Adding Variables
- Creating the Quiz Functionality
- Formatting Text with AS 3.0
- Creating the Quiz
- Creating the Final Function
- Integrating Your New Class in the Main Project File
Lesson 18 - Controlling Sound with AS 3.0
- Adding Sliders to the Project
- Sound, SoundChannel, and Sound-Transform Classes
- Setting the Song Titles Using a Loop
- Making the Sliders Visible
- Programming Buttons with AS 3.0
- Volume and Pan Controls
- ID3 Tags of an MP3 File
- Adding a Text Format Object
- Adding the Slider Controls
Lesson 19 - Working with an XML Playlist
- Understanding XML
- Replacing the SongList Array with an XML Instance
- Loading with the URLLoader Class
- Responding to COMPLETE and IO_ERROR Events
- Moving the Event Listeners into a Function
- Creating Hyperlinks Using XML Data
- Navigating Through the Song List
Lesson 20 - Using ActionScript and Components to Control Video in Flash
- Adding the FLVPlayback Component
- Setting the FLVPlayback Properties
- Controlling the Video Playback
- Working with Color FLVCaptioning Component
- Playing Multiple Video Files from an XML Playlist
- Using the Full-Screen Publish Settings
Lesson 21 - Inverse Kinematics in Flash
- Working with IK Animation in AS 3.0
- Creating Sound and SoundChannel Instances
- Playing and Stopping the Sound Effects
- Accessing the User’s Webcam or Video Camera Using ActionScript
- Using the Bitmap and BitmapData Classes
- Examining the Pixel Bender Toolkit
Lesson 22 - Printing and Sending Email with ActionScript
- Adding a Simple Email Link
- Sending Email from Flash
- Adding Printing Capabilities with the PrintJob Class
Lesson 23 - Creating Adobe AIR Applications with Flash and ActionScript 3.0
- AIR-Specific ActionScript
- Flash Publish Settings for an AIR Project Including a File in the AIR Application
- Creating an AIR Application
- Listening for Drag Events