Dan Margulis Applied Color Theory
16-Bit Summation, 2005
Date: Thu, 1 Sep 2005 10:18:38 -0700
From: Richard Chang
Subject: 16 bit printing
A recently posted question wondered:
A question with a look to the future: I have
heard some speculation
that at some point printers might support
16-bit files directly. Would that be a case
where there might be some advantage?
The bigger question in my mind is how many bits can be
seen (or measured, for that matter) on a reflective rendering?
We can use a traditional reflection densitometer to
derive a D log value for any paper and inks combo. Bits can be
mathmatically related to the D log values. Measurements made by
MegaVision back in the late 80's when they were considering the making of
the first Tessera digital capture device, returned 6.5 bits for a high
performing sheet fed press.
It might be interesting to measure some reflective
targets to see how they perform with today's technically advantaged
rendering methods. Yes, we can send 16 bit files to some devices, but can
we really see a difference between an 8 bit and a 16 bit file on the print?
Just because the driver will accept the 16 bit file, doesn't
necessarily mean that the viewer can see it. It could however, have
marketing advantages to the folks who are selling the technology.
If we consider how many individually seperable tones
we can see reflected from a print, common sense should tells us we should
send a prudent amount more, to make sure we've sent enough. Sending a
16 bit file sounds a lot like printing in 2880, versus 1440. Does
this mean that we're going to have to use the 2880 setting to see the 16
bits?
Richard Chang
____________________________________________________________________________
Date: Sat, 03 Sep 2005 09:56:47 -0600
From: Andrew Rodney
Subject: Re: Eighteen Questions about Dan's new LAB
book
On 9/2/05 9:33 PM, "Dan Margulis"
wrote:
DM: "I repeatedly asked him whether he had
ever personally run a test (or
seen anyone else perform such a test) where the
same exact corrections were
applied in both 8- and 16-bit modes to a
real-world color photograph, and
compared
I have such a file which I posted on my site for
anyone to download. Unless I1ve suffered a major brain fart (or once again,
the rules change), its quite clear to me that the 16-bit file is showing
vastly superior quality with respect to noise and artifacts compared to the
8-bit file.
The image was shot with a Canon 350D (ISO 100).
I used Adobe Camera RAW 3.X with all defaults and auto settings OFF. No
sharpening in ACR either. The file was brought into Photoshop in 16-bit in
ProPhoto RGB from ACR. Then I duplicated the file and converted the dupe to
8-bit. I applied levels corrections (nothing super radical), USM and a
boost in saturation (+20 in Hue/Sat). The IDENTICAL corrections were made
on the high bit file (hold down option key and the other key command to
call levels, USM etc to get exact values) or drag and drop history from one
to the other.
Cache is off In histogram. The 8-bit Histo isn1t awful
like I see in Bruce1s book. But there is a very noticeable amount of noise
in the 8-bit file not seen in the high bit file. I also converted from
ProPhoto into LAB and did the same corrections (well not exactly since
levels in LAB can1t be duplicated exactly as you would from an RGB file).
Again, the 8-bit file shows severe noise introduced by the corrections that
simply don1t show up in the high bit file. At 200% zoom, it shows up like a
sore thumb.
I1ve taken a section of the image since in high bit,
it1s quite large and cropped it down as the 16-bit ProPhoto RGB file. In
the zip archive are screen dumps of the corrections made. I also generated
a Photoshop action; one duplicates the 16-bit file, converts to 8-bit and
applies the three corrections. The 2nd would be used on the original
(doesn1t duplicate) making a bit easier to apply both sets of corrections.
After that, zoom into the green (slightly out of focus) bird feeder
at 200% and look at the differences. The biggest issues in the 8-bt file
appear to show up in shadows which makes sense. This is another reason why
even superior quality would be produced on linear encoded data within ACR.
It also illustrates the need to 3expose to the right2 for RAW data since
the first 2048 steps of data are all within the first stop of highlights.
This is a real world image and the corrections are not
severe and identical on each. The Zip archive is about 1.8mb.
I1m seeing this effect on other files shot and
processed in this manner. I can of course supply the RAW data but it1s
pretty large. If anyone wants it, let me know and I'll put it on my public
idisk.
The file is here:
http://www.digitaldog.net/files/16bitchallange.zip
Andrew Rodney
____________________________________________________________________________
Date: Sat, 3 Sep 2005 16:28:41 -0700
From: Lee Varis
Subject: Re: Eighteen Questions about Dan's new LAB
book
Thanks Andrew, I've been looking for a file that
demonstrated why it is a bad idea to work in ProPhoto RGB - now you've
provided a perfect demonstration.
Unfortunately its not really that clear to me that
this demonstrates "vastly" superior quality for a 16 bit workflow
unless you need to lighten and saturate severely underexposed images in
ProPhoto RGB.
What we have here is a file in ProPhoto RGB that
contains no colors that would fall outside of Adobe RGB. Most of the bits
available in ProPhoto RGB are not being used in this image. When I convert
the 16bit ProPhoto RGB file into 16bit Adobe RGB and run your test I see no
difference between the 16bit and the 8bit version!
I've posted a screenshot here:
http://www.varis.com/ColorTheory/16bitchallenge.jpg
What is interesting is that you can see a difference
when this operation is conducted in ProPhoto - the fact that the difference
is not noticeable in print at a reasonable output size works against your
claim that it shows a "vastly" superior quality with respect to
noise and artifacts. When shown prints (Epson R2400, image at 240 ppi print
@ 2880) of the two versions my 17 year old son (who happens to have better
eyesight than me) picked the 8 bit version as better because it seemed a
tiny bit sharper!
I will admit though that if you insist on using a
workspace that is vastly larger in color gamut than you really need for any
type of printed output you'll have smoother results if you do your
adjustments in 16bit.
Here is a screenshot demonstrating the difference side
by side:
http:
//www.varis.com/ColorTheory/16bitchallengeProPhoto.jpg
It is interesting to note how much worse the 8bit
ProPhoto file looks than the 8bit AdobeRGB file. I think that its quite
possible that if you output a continuos tone print (like a Lightjet) and
put a loupe on the print you could see the noise and artifacts on the
ProPhoto version.
Here is a screenshot showing ProPhoto vs AdobeRGB
versions:
http:
//www.varis.com/ColorTheory/8bitProPhotoVS8bitAdobeRGB.jpg
The bottom line -- if you must use ProPhoto RGB stay
in 16bits for major adjustments. Otherwise, use Adobe RGB and you can do
everything in 8bits.
regards,
Lee Varis
http://www.varis.com
888-964-0024
____________________________________________________________________________
Date: Sat, 03 Sep 2005 19:12:24 -0600
From: Andrew Rodney
Subject: Re: Eighteen Questions about Dan's new LAB
book
On 9/3/05 5:28 PM, "Lee Varis" wrote:
Thanks Andrew, I've been looking for a file that
demonstrated why it
is a bad idea to work in ProPhoto RGB - now
you've provided a perfect
demonstration
Bad? Works fine in high bit. If you happen to shoot in
RAW, you'll find lots of images that fall way outside say Adobe RGB (1998)
but within ProPhoto. So if you are OK clipping color from your capture
device go that route. Otherwise, ProPhoto RGB is a better space to contain
those colors.
Unfortunately its not really that clear to me
that this demonstrates
"vastly" superior quality for a 16 bit
workflow unless you need to
lighten and saturate severely underexposed
images in ProPhoto RGB.
Lighten, sure. Saturate why not? And if you try
corrections other than saturation (like just lighten), you'll see the
benefits of the high bit file in reduced noise.
The original argument was, using 8-bit versus high bit
on a file (color space not defined nor should it be necessary), show an
example where there's a benefit to to doing the same exact corrections on
each. Do you see that or not?
What we have here is a file in ProPhoto RGB that
contains no colors
that would fall outside of Adobe RGB.
The color in the file is immaterial. I'll be happy to
shoot a saturated image that also contains dark shadows (gee, that's not
hard to find) and illustrate noise in the shadows from the 8-bit
corrections that are not produced in high bit.
Most of the bits available in
ProPhoto RGB are not being used in this image. When I
convert the
16bit ProPhoto RGB file into 16bit Adobe RGB and run
your test I see
no difference between the 16bit and the 8bit version!
Agreed, as I tried this in Adobe RGB (1998) as well
and like you, saw far less issues. But that's not what the challenge is
about, it's to show the benefit of using high bit versus 8-bit identical
corrections. Plus why limit the color gamut? Did you try this on a LAB
file? It shows the same issues. LAB's going to be also very large and
produce the same issues in a different way. The high bit corrections do not
exhibit the noise.
What is interesting is that you can see a difference
when this
operation is conducted in ProPhoto - the fact that the
difference is
not noticeable in print at a reasonable output size
works against
your claim that it shows a "vastly" superior
quality with respect to
noise and artifacts.
You printed it on what device at what size? You've got
a tiny section of a full rez file.
When shown prints (Epson R2400, image at 240 ppi
print @ 2880) of the two versions my 17 year old son
(who happens to
have better eyesight than me) picked the 8 bit version
as better
because it seemed a tiny bit sharper!
Sure it does, look at the noise which produces on
edges the look of more contrast. But that's non image data that's being
formed due to the edits in 8-bit and it's not a good thing! We're seeing
the effects of the edits causing aliasing in the form of noise.
I will admit though that if you insist on using a
workspace that is
vastly larger in color gamut than you really need for
any type of
printed output you'll have smoother results if you do
your
adjustments in 16bit.
Yes, I and many need this large a working space to
contain colors their capture devices produce. Looking at the gamut of my
Imacon scanner, it too produces colors outside of Adobe RGB (1998) in many
areas. I'd like to keep those colors since I can illustrate output devices
that have gamuts that can use some, certainly not all, but some of that
gamut. I also want a working space that has a large enough size to define
dark colors that can't be kept in something like Adobe RGB (1998). That's a
major benefit of such a space. Unlike output devices, the gamut shape of a
working space is such that it tapers rather radically as it moves to darker
tones. Output devices generally have a much wider gamut shape. When you use
a smaller gamut working space, you crunch a good deal of data in those
areas and end up printing blobs instead of detail in images that would have
say very dark brown tones.
It is interesting to note how much worse the 8bit
ProPhoto file looks
than the 8bit AdobeRGB file. I think that its quite
possible that if
you output a continuos tone print (like a Lightjet)
and put a loupe
on the print you could see the noise and artifacts on
the ProPhoto
version.
I've got a Fuji Pictrography 4500 and I agree with
you, it can be seen.
But that isn't the issue. The issue is I don't have to
worry as much about this in high bit by applying the identical edits to
this and many other images from this capture device. And I can do even more
work with less damage using Adobe Camera RAW in linear encoded editing on
high bit. That wasn't even accounted for here since the original post by
Dan discussed how in Bruce's book, the two edits on page 24 were apples and
oranges. We should see even better quality data first doing the tone
mapping I did on the gamma corrected data in high bit instead in ACR.
The bottom line -- if you must use ProPhoto RGB stay
in 16bits for
major adjustments.
So you agree that there's some advantage of high bit
editing, all corrections being equal? I suspect the forum host doesn't
agree with that or at least, has been asking for side by side comparisons.
I don't recall the working space being part of this challenge.
Andrew Rodney
http://www.digitaldog.net/
____________________________________________________________________________
Date: Sat, 3 Sep 2005 21:02:39 EDT
From: Dan Margulis
Subject: Re: Eighteen Questions about Dan's new LAB
book
Andrew Rodney writes,
The image was shot with a Canon 350D (ISO 100).
I used Adobe Camera RAW 3.X
with all defaults and auto settings OFF. No sharpening
in ACR either. The
file was brought into Photoshop in 16-bit in ProPhoto
RGB from ACR.
First of all, thank you for posting it, I agree that
it is a real-world picture with real-world corrections. I have played with
it a little bit but won't have any final comments until I get a chance to
manipulate it more, which will be after Photoshop World. At that time, I
will probably take you up on the offer to provide the raw file, provided
you are willing to give me permission to publish it.
It would not surprise me if this or a similar file
containing mostly dull colors, if left in ProPhoto RGB, would get a better
result from 16-bit correction than 8-bit. I have tested Adobe RGB,
ColorMatch RGB, LAB, and sRGB files enough to be highly doubtful that there
are any natural color photographs at all where the extra bits would be
helpful in any real-world context. However, I've always pointed out that I
have *not* extensively tested exotic alternatives, such as 1.0 gamma files,
or ultra-wide gamut RGBs such as ProPhoto. The reasons they are not tested
are 1) they have limited market presence and 2) I strongly recommend
against their use in color correction.
I do have another ProPhoto file where 16-bit
definitely produced a better result than 8-bit. However, it was not a
real-world exercise in that the file was intentionally sabotaged in Camera
Raw by moving the exposure slider all the way to the left when the actual
final intent was to lighten the file. We did repeat the same exercise,
including the sabotage, with the same file output to Adobe RGB, and there
was no problem with the 8-bit correction.
During the tests for the LAB book I was working with
Wide Gamut RGB rather than ProPhoto, and it did astonishingly badly in all
manner of conversions, from which I surmise that ProPhoto might as well.
In any case, if it turns out that in some cases 16-bit
correction works better in ProPhoto RGB, I have no problem admitting it and
adding that to the long list of reasons why one should avoid adjusting
images in such a space.
Dan Margulis
____________________________________________________________________________
Date: Sat, 03 Sep 2005 21:40:54 -0600
From: Andrew Rodney
Subject: Re: Eighteen Questions about Dan's new LAB
book
On 9/3/05 7:02 PM, "Dan Margulis"
wrote:
I will probably take you up on the
offer to provide the raw file, provided you are
willing to give me permission
to publish it.
Actually I1d like to find an image that is
photographically more interesting! You1re only seeing a tiny section but
trust me, it1s not at all much to look at in total. I should have no
difficulty finding or shooting images with this camera in RAW that shows
similar, perhaps even better demonstrations of the two options in
processing. I1d also like to see the effects with different ISO settings.
With 100 ISO, I1m producing the best possible image quality from this
sensor. Lastly, exposure could play a big role here (using the expose to
the right dogma).
It would not surprise me if this or a similar file
containing mostly dull
colors, if left in ProPhoto RGB, would get a better
result from 16-bit
correction than 8-bit. I have tested Adobe RGB,
ColorMatch RGB, LAB, and sRGB files
enough to be highly doubtful that there are any
natural color photographs at
all where the extra bits would be helpful in any
real-world context.
ProPhoto is certainly a space that contains colors
that are way out there. In fact, I1d agree in this context that some of the
colors it can define are actually imaginary colors, a term you use in your
new book that outside of ProPhoto RGB is a lose term I don1t agree with. In
LAB (well CIEXYZ of which LAB is based) as well as the spaces you mention
above, the colors are not imaginary but they can certainly be outside of
the gamut of a lot of devices. In ProPhoto, there are blues that are
outside human gamut which I think are absolutely imaginary (and of course
unprintable). There are so called 3imaginary2 colors in Adobe RGB (1998) if
the device trying to 3imagine2 them is a four color press.
The reason ProPhoto RGB is so large and why it1s
necessary is we are often trying to fit square pegs in round holes if you
forgive the analogy. The gamut of a digital camera (which arguably has no
real color gamut) can be quite large. There are many, many real world
scenes and thus images that fall far outside the gamut of Adobe RGB (1998)
but can be contained in ProPhoto RGB. While there are those that say a
histogram is an over used diagnostic tool, and I would not totally
disagree, the histogram in Adobe Camera RAW provides a very non ambiguous
way to see if the scene data falls outside Adobe RGB (1998) but within
ProPhoto RGB. One could argue we need a working space with a gamut between
the two. However, when I capture a scene, I want to have at my disposal all
the color that device can provide. Today, the only way I can do this with a
great deal of images is to use ProPhoto RGB. Even though it1s gamut is so
large that it falls in some portion outside of human gamut, the other
larger areas are necessary to contain other useful and I would submit
non-imaginary and reproducible colors (to some devices).
If you have a decent DSLR and Adobe Camera RAW, it
isn1t too hard to open an image and find clipping of some or all primary
colors in Adobe RGB (1998) by viewing the ACR histogram. Toggle to ProPhoto
RGB and those colors can be contained when rendered and encoded into that
working space.
Many of us have advised the use of high bit color with
very wide gamut editing spaces and based on this one test, I think that1s a
good call. It also shows the advantages of high bit data!
However, I've always pointed out that I have *not*
extensively tested exotic alternatives,
such as 1.0 gamma files, or ultra-wide gamut RGBs such
as ProPhoto.
I don1t think ProPhoto RGB (previously known as ROMM
RGB and around almost as long as Adobe RGB (1998)) is exotic. Anyone
working with RAW files from digital cameras can find it a useful color
container. It1s one of the four options in Adobe Camera RAW. As more images
are captured digitally in RAW, if anything, the use of such a space will
grow.
The reasons they are not tested are 1) they have
limited market presence and 2) I strongly
recommend against their use in color correction.
ROMM RGB has been thoroughly tested and has been used
for years. With the exception of using it with 8-bit files, the real
downside I see is it could contain colors that fall well outside display
gamut. But that1s true for 98% of every display on the market when you
substitute Adobe RGB (1998) for ProPhoto RGB. I1d also rather have colors I
might be able to use on output and perhaps not fully see on a display then
throw away colors I know my various output devices can use just to see
every color. And we both know that even with wide gamut displays, there are
CMYK colors they can1t reproduce even if we started with a much smaller
color space. In this context, those colors are imaginary but reproducible
on press.
I do have another ProPhoto file where 16-bit
definitely produced a better
result than 8-bit. However, it was not a real-world
exercise in that the file
was intentionally sabotaged in Camera Raw by moving
the exposure slider all the
way to the left when the actual final intent was to
lighten the file.
In this file, I simply used the default settings but
without the auto check boxes. The file does look dark on the Artisan but I
didn1t have to do anything radical with levels to make the image look
better. I would certainly have done this in ACR but then if I made the RAW
to rendering file look as good as I could by simply clicking on the auto
check boxes or using a custom setting, the data, even in 8-bit would look
great and there would be little need to edit the file.
We did repeat the same exercise, including the
sabotage, with the same file output to
Adobe RGB, and there was no problem with the 8-bit
correction.
As Lee pointed out, in Adobe RGB from the RAW data,
the same corrections do not produce the level of obvious noise in 8-bit.
But I want and do use ProPhoto RGB for reasons discussed as do many other
users.
In any case, if it turns out that in some cases 16-bit
correction works
better in ProPhoto RGB, I have no problem admitting it
and adding that to the
long list of reasons why one should avoid adjusting
images in such a space.
Well that1s certainly a good step forward. NOW we need
to test what ProPhoto brings to the party but we have to do so with current
output technology (meaning more than four color ink on paper) and with an
eye on future print technology.
Andrew Rodney
http://www.digitaldog.net/
____________________________________________________________________________
Date: Sun, 04 Sep 2005 00:32:55 -0400
From: Ric Cohn
Subject: Re: Eighteen Questions about Dan's new LAB
book
Andrew,
Thanks for posting this. As one of those who have
looked at the 16bit/8bit issue in some depth I know how difficult it is to
put this information together. I also experienced myself the problems (and
some pitfalls) in doing my tests and so wanted to look at yours closely.
I'll leave it to others to debate whether this shows a benefit to editing
in 16 bits, although I was surprised at how much sharpening separated the 2
files. It certainly shows a difference (although this isn't contested
anyway), and I do think the dark greens look better in 16 bits at high
magnifications. Here's what I see:
1). Unedited: 8 bit converted w/ & w/out dither
preference. Based on your seeing a difference between the unedited 16 and 8
bit files I assume you had dither on. At 1600% I can see a difference
between the two 8 bit files. The 8 bit file converted w/out dither looks
virtually identical to the 16 bit file (to my eyes).
2). There is a much bigger difference after editing,
of course: @ 400% can see big difference in dark greens. If go back to step
before sharpening the difference is more subtle. @ 1600% the difference is
more obvious. However, the 16 bit file looks softer. I'm not sure you would
sharpen a 16 bit file and an 8 bit file identically if you were looking at
both on screen? Surprisingly to me, the sharpening step makes the biggest
difference, and going back one step they are more similar.
At 800% looking at just the 16 bit file and the
"no dither" 8 bit file, I would say the 16 bit file looks softer,
but with more discrete tones. I would say the darkest greens look more
"realistic" in the 16 bit file. however the midtones look softer
and I would suspect might not look as sharp in a print. At 400% the tones
driven darker are very obvious in the 8 bit file. However, as I said the 16
bit file always looks softer. If I do as little as add 2 levels of
Threshold the files become much more similar.
3. The image at 240 dpi is only about 2 x 2.3 inches.
I doubt any repro method would show a difference. However, I know some
people need to interpolate up their digital files. So assuming someone had
this image and needed it reproduce it at a reasonable size I upsized 400%
using Bicubic Smoother. Here I would say the dark greens would probably
look better in a print from the 16 bit file. However, I still think the
midtones look sharper (and better) in the 8 bit file. Now we're getting
into the area of whether we could do a better looking correction for both
files which I think is the real point. There are many unexplored variables
in this test. For example, I would not normally consider ProRGB to be a
suitable 8 bit editing space. What happens if both files are converted to
AdobeRGB before editing? Perhaps I'll look at this later.
I looked up the Canon 350D and I believe it's the
Rebel version of the 20D (which I've used). I know it's a very nice camera,
but not up to the D1s, which isn't up to the top medium format single shot
backs, which aren't quite as good as the 4 shot capture backs (because of
uninterpolated color) which probably aren't quite as good as a scanning
back (although I don't use these because I believe the limitations aren't
worth dealing with except perhaps for museum archiving work). My point
being that it's the images that count. If you want to agonize over a few
lost bits then go for the best capture to begin with. This reminds me of
when I first started to do photography as a hobby. I loved the work I saw
that was shot with large format cameras. I wanted to take pictures like
that but all I had was a 35mm camera. I shot with slow film on a tripod and
processed in fine grain developers. I spent hours in the darkroom working
to bring out a widest tonal range I could. My landscapes still looked like
shit compared to something shot in 4x5 or 8x10. However, when I stopped
trying to make my pictures look like large format and started taking the
kinds of pictures that 35mm was suited for my pictures got a lot better.
Later when I had a chance to work with large format film I could achieve
the results I was looking for.
I'll be interested in hearing other's views.
Ric Cohn
____________________________________________________________________________
Date: Sun, 4 Sep 2005 13:14:47 +0200
From: "Francisco Bernal"
Subject: Re: Eighteen Questions about Dan's new LAB
book
Prhophoto is a space excesivaly big to be usefull
¿Don't you think so? It has far more number for colors than usefull
colors, so the actual amount of "numbers" you can "assign to
real colors" is prerttysmall. Wide gamut spaces are so unpractical!!
/*--------------------------------------*/
"If quality is important, sRGB is not an
option"
(From the European Color Initiative web page
www.eci.org)
Francisco Bernal Rosso
Luz-color-fotografia
Redacción y traducción
____________________________________________________________________________
Date: Sun, 04 Sep 2005 08:55:39 -0600
From: Andrew Rodney
Subject: Re: Eighteen Questions about Dan's new LAB
book
On 9/3/05 10:32 PM, "Ric Cohn" wrote:
1). Unedited: 8 bit converted w/ & w/out dither
preference. Based on
your seeing a difference between the unedited 16 and 8
bit files I
assume you had dither on.
Dither is used for color space conversions which can
be turned on or off in color settings and only affects 8-bit data. I
did no color conversions. The file went from RAW to ProPhoto RGB in ACR.
You might want to try converting after the edits on both to some output
color space to see if things in 8-bit get even worse.
At 1600% I can see a difference between the
two 8 bit files. The 8 bit file converted w/out dither
looks virtually
identical to the 16 bit file (to my eyes).
Strange effect I've never noticed before. While this
looks like dither is introduced, it's not the same as above and unless
Adobe is doing something as they convert to 8-bit, I'm at a loss to explain
it. But you can see it when you toggle between the two bit depths at 1600%.
However, the 16 bit file looks softer.
The effect of the aliasing (which is not good)
produces the appearance of sharpness due to the increase in contrast. But
this isn't something we want! I have similar captured files where I see
this in dark gray clouds and it's pretty ugly. This isn't a contrast of
edges as we'd see in typical USM, it's banding that is somewhat
uncontrollable and affected by tone (and I suspect some colors as well).
Take an unsharpened file, use the Add Noise filter and I'll bet it appears
a bit sharper. I don't know anyone advocating the use of noise to make
images look sharper <g>
I'm not sure you
would sharpen a 16 bit file and an 8 bit file
identically if you were
looking at both on screen? Surprisingly to me, the
sharpening step
makes the biggest difference, and going back one step
they are more
similar.
In this case no because sharpening would make the
noise even more visible. This is why the discussion of using masks from the
image itself to sharpen was something I raised before. ANY global
sharpening no matter the color mode is pretty discriminant. An image mask
can hold back sharpening in smooth areas or dark areas like the one's we
are seeing that have noise. The noise is there in 8-bit far more than
16-bit which is the issue. At this point, sharpening should be conducted on
either or both with the utmost control. Using a true Grayscale image mask
made from the image can accomplish this.
At 800% looking at just the 16 bit file and the
"no dither" 8 bit file,
I would say the 16 bit file looks softer, but with
more discrete tones.
Exactly. That's what I'm seeing. That explains why the
8-bit looks "sharper" and why it's a problem because subtle
continuous tone is now going away. What happens when we use other edits or
convert to an output color space? Compounded issues are possible and the
reason proponents of high bit editing exist! We don't know how much worse
this will all get down the line.
The image at 240 dpi is only about 2 x 2.3 inches. I
doubt any repro
method would show a difference. However, I know some
people need to
interpolate up their digital files.
...or further edit the file, output to a high rez,
continuous tone device and so forth. Bottom line is, the high bit file has
more editing potential. Something Bruce mentions in his book.
I looked up the Canon 350D and I believe it's the
Rebel version of the
20D (which I've used).
More or less yes. The CMOS chip may be a bit newer but
its the same size. The processing may be different too. They should be
pretty close. Yes, there are substantially better quality digital capture
devices which may show the benefits of high bit more (or not). Keep in mind
that only 3-4 years ago, this was state of the art in DSLR technology.
Andrew Rodney
____________________________________________________________________________
Date: Sun, 04 Sep 2005 08:56:02 -0600
From: Andrew Rodney
Subject: Re: Eighteen Questions about Dan's new LAB
book
On 9/4/05 5:14 AM, "Francisco Bernal"
wrote:
Prophoto is a space excesivaly big to be usefull
It1s very useful if you want to contain colors your
capture device (in this case my Canon) is able to capture. I can provide
many images that fall outside of Adobe RGB (1998) that are fully contained
in ProPhoto RGB. I can also show you output devices (the new Epson 2400 at
a mere $800 is one) that can reproduce colors that fall outside Adobe RGB
(1998) but are fully contained in ProPhoto RGB.
There are no prefect working spaces or we1d only need
one! The advantage of bigger spaces is holding onto colors we can capture
and ultimately reproduce. To do this, we need in big honking gamut spaces
to hold colors that fall outside the simple shapes of all working
spaces. All RGB working space are synthetic constructions and have
simple shapes, especially compared to output color spaces. If you want to
hold all the captured colors you can possibly output (even to a device made
in 2005), you need a really big working space shape and ProPhoto fits the
bill. Just do the editing in high bit, the point of this discussion.
Andrew Rodney
____________________________________________________________________________
Date: Sun, 4 Sep 2005 09:49:48 -0700
From: Lee Varis
Subject: Re: Eighteen Questions about Dan's new LAB
book
On Sep 4, 2005, at 7:56 AM, Andrew Rodney wrote:
It's very useful if you want to contain colors your
capture device (in this
case my Canon) is able to capture. I can provide many
images that fall
outside of Adobe RGB (1998) that are fully contained
in ProPhoto RGB. I can
also show you output devices (the new Epson 2400 at a
mere $800 is one) that
can reproduce colors that fall outside Adobe RGB
(1998) but are fully
contained in ProPhoto RGB.
Unfortunately ProPhoto RGB is like using a sledge
hammer to drive finishing nails. Besides, all this discussion about
containing very saturated colors is a little bit like talking about how
many angels fit on the head of a pin.
Everybody is obsessing over a small subset of very
saturated colors!
For the most part we should be more concerned with
color relationships and tonal compression. Until we have high dynamic range
backlit displays being used for final output, images printed on paper
should be our primary concern. Images printed on paper are evaluated in the
context of that paper! Making images that have a range of tones and colors
that look good to a human observer does not require working in ProPhoto RGB
or 16bits. Advocates of wide gamut/high bit color spaces always end up
talking about real colors that you could capture and "contain" -
humans respond much more to contrast than color. Color contrast is more
important than color gamut or hue. Wasting data by spreading it out in a
huge erratically shaped color space just to "hit" a saturated
color that falls well outside of an editing environment seems to me to be
counter productive because it does nothing to make it easier to work within
the constraints of fairly small output spaces.
I've never seen anyone complain about the colors of a
Lightjet photographic print yet the Lightjet has a color gamut slightly
smaller than sRGB!
We're not trying to "contain" color but to
translate it so that it works in a completely different context.
To that end the only thing I find "useful"
about ProPhoto RGB are the individual channels for the purpose of B+W
conversions and luminosity blending NOT color "containment".
Having a huge color space helps to render grayscale channels with more
tonal detail (avoids clipping highlight and shadow detail in saturated
colors) and this tonal detail IS more easily manipulated for grayscale
images and luminosity blending techniques into smaller color workspaces.
The ProPhoto grayscale channels CAN be brought into 8bit very successfully
when you're not concerned with color!
So the best thing about ProPhoto RGB is grayscale
imaging not color!
regards,
Lee Varis
http://www.varis.com
888-964-0024
____________________________________________________________________________
Date: Sun, 04 Sep 2005 13:08:07 -0400
From: Iliah Borg
Subject: Re: Eighteen Questions about Dan's new LAB
book
On Sun, 4 Sep 2005 09:49:48 -0700 Lee Varis wrote:
So the best thing about ProPhoto RGB is grayscale
imaging
not color!
Dear Lee, have you tried taking images of flowers, red
roses, for example?
Best regards,
ib
____________________________________________________________________________
Date: Sun, 04 Sep 2005 11:48:23 -0600
From: Andrew Rodney
Subject: Re: Eighteen Questions about Dan's new LAB
book
On 9/4/05 10:49 AM, "Lee Varis" wrote:
Unfortunately ProPhoto RGB is like using a sledge
hammer to drive
finishing nails. Besides, all this discussion about
containing very
saturated colors is a little bit like talking about
how many angels
fit on the head of a pin.
Sorry Lee but that's just silly talk. Surely you have
RAW digital files you can examine in ACR to show you saturated colors
captured that fall outside Adobe RGB (1998) but could and can be output on
an $800 ink jet printer among others. If you want such RAW files from a
lowly $900 Canon 350 Rebel let me know.
Everybody is obsessing over a small subset of very
saturated colors!
That's like saying a photographer who prefers the look
of Velvia is obsessing over saturated colors that can't be produced on
Ekatchrome. Are you really proposing that? Because I think I can fill a
room at PhotoPlus Expo with shooters who would gladly obsess over that
added saturation in a chrome they can't possibly place on a four color
press (but might on a Ciba). Digital capture can represent a far wider
color gamut than any E-6 film.
For the most part we should be more concerned with
color
relationships and tonal compression. Until we have
high dynamic range
backlit displays being used for final output, images
printed on paper
should be our primary concern.
I need all the colors to DECIDE what to compress. If
you throw them away from the start, I can't do that.
Images printed on paper are evaluated
in the context of that paper! Making images that have
a range of
tones and colors that look good to a human observer
does not require
working in ProPhoto RGB or 16bits.
No but at this point, I have the option of containing
the colors or throwing them away forever. In ProPhoto, I can decide today
or in the future how I want to hand out those colors. In Adobe RGB (1998)
it's gone. Yes I can go back to my RAW file but that's akin to going back
to my color negative and making another custom print, spotting it and so
forth. Why do this twice?
Wasting data by spreading it out in a huge erratically
shaped color
space just to "hit" a saturated color that
falls well outside of an
editing environment seems to me to be counter
productive because it
does nothing to make it easier to work within the
constraints of
fairly small output spaces.
There's no waste. Throwing away the color is a waste.
It's not erratically shaped. It's shaped this way for a very good reason.
My proposition in photo centric terms is, if you shoot an 8x10, it's silly
to now process the image and take scissors to the it and crop it down to
4x5.
I've never seen anyone complain about the colors of a
Lightjet
photographic print yet the Lightjet has a color gamut
slightly
smaller than sRGB!
And you did this with a ProPhoto RGB image as well
with a scene that contained data outside of sRGB? If not, I can fully
understand why no one would complain. Talk about imagery colors!
And Lee, whatever profile you used to compare the
Lightjet to sRGB is crap. It's absolutely not smaller. I have
profiles made for a Lightjet at Pictopia. There's quite a nice slice of
many colors that fall outside sRGB like yellows, greens and magentas. Less
so in Adobe RGB (1998) but even with that color space, the Lightjet
produces colors outside it's gamut (yellow and magenta).
We're not trying to "contain" color but to
translate it so that it
works in a completely different context.
If you can't contain them, you can't use them or
translate them.
Andrew Rodney
____________________________________________________________________________
Date: Sun, 04 Sep 2005 12:58:39 -0600
From: Andrew Rodney
Subject: Eighteen Questions about Dan's new LAB book
(16-bit challenge)
On 9/3/05 7:02 PM, "Dan Margulis"
wrote:
I will probably take you up on the
offer to provide the raw file, provided you are
willing to give me permission
to publish it.
I1ve uploaded this RAW file (CRW_0775.CRW) to the same
location as the other files (I1ve over-written the original ZIP archive and
it is now 9.5mb). The ZIP archive still contains all the other files in
addition to this RAW file and the XMP data used to define it in ACR (you
should be able to import this to set my ACR settings on this RAW or simply
turn everything off there). The full image isn1t quite as ugly in total
(it1s a shot of my new office being constructed). I still want to shoot
other scenes but this should do for the time being.
To download:
http://www.digitaldog.net/files/16bitchallange.zip
The other interesting item is while this doesn1t at
all appear to be a scene containing saturated colors, in ACR, I do see
clipping when I set the output color space to Adobe RGB (1998) but not
ProPhoto RGB. You1ll see that there1s a pretty large blue clip on the far
left of the histogram in Adobe RGB (1998), none when you toggle to ProPhoto
RGB. This is the yellow flowers in the foreground. The camera is rendering
the RAW file such that these colors are outside the gamut of Adobe RGB
(1998).
An interesting exercise in this respect can be seen
using the new crop tool. Crop a small area of the total image (say 25%),
move it around from the yellow flowers to the blue sky as you toggle the
various color spaces while viewing the histogram. A solid color clipping
will show the complementary color falling out of gamut. White would be full
clipping (all three color channels). Lower the saturation slider and see
how the fully saturated colors that clip are affected. Another poster asked
of Lee 3do you shoot flower2? This isn1t by any stretch of the imagination
a scene one would say has bright, saturated colors and yet, if the goal is
to at the very least contain and possibly use colors captured, encoding
into Adobe RGB (1998) would clip our yellow flowers.
Then next logical question would be, can you use those
yellow colors? The answer is, it depends. I converted the RAW in both Adobe
RGB (1998) and ProPhoto and using ColorThink, I can actually plot the
colors of an actual image on top of the gamut of an output device. Very
cool feature. Anyway, using my Epson 2400, there1s a significantly larger
amount of yellow I can actually use from the ProPhoto file. I1ve placed a
screen capture in the Zip archive. You1re seeing the gamut of the Epson
2400 in actual color. In the bottom you can see the yellows. The red dots
are the gamut of the image (cropped to just flowers) in Adobe RGB (1998).
The green is the same image but in ProPhoto RGB. You1ll see there ARE
yellow colors that fall outside the printer gamut. Yet far more
greens dots (ProPhoto RGB) fall within gamut compared to Adobe RGB (1998)
which can1t hold colors that the wider gamut file can use for output.
If the yellow in this image isn1t important to you,
then neither is the use of ProPhoto. However, if the yellow (and other
colors) are important, the output device can use them with the wider gamut
color space. You can also see the amount of yellow gamut we would throw
away by going directly to Adobe RGB (1998) instead of simply holding onto
them by using ProPhoto RGB.
Enough color theory, time to grill burgers.
Andrew Rodney
____________________________________________________________________________
Date: Sun, 4 Sep 2005 20:05:14 -0700
From: Lee Varis
Subject: Re: Eighteen Questions about Dan's new LAB
book
On Sep 4, 2005, at 10:08 AM, Iliah Borg wrote:
Dear Lee, have you tried taking images of flowers, red
roses, for example?
Yes.
regards,
Lee Varis
http://www.varis.com
888-964-0024
____________________________________________________________________________
Date: Sun, 4 Sep 2005 20:19:28 -0700
From: Lee Varis
Subject: Re: Eighteen Questions about Dan's new LAB
book
On Sep 4, 2005, at 10:48 AM, Andrew Rodney wrote:
Sorry Lee but that's just silly talk.
I'm not going to respond to any more of your
objections as you pointedly refuse to understand the points I'm making and
instead reiterate your first and only rant about color gamut, throwing away
colors, etc... We get it... we've all heard this time and time again -
someday sometime in the future it might mean something - right now I've got
work to do getting some images to look good on a piece of paper. Don't
worry, I'm holding on to my raw files though I expect that the carefully
crafted prints I'm saving for my grandkids will be worth more money 30
years from now when they're considered collectable because they are done
using some antique process by the original artist!
Over and out!
regards,
Lee Varis
http://www.varis.com
888-964-0024
____________________________________________________________________________
From: Werner Tschan
Date: MonÊSepÊ5,Ê2005Ê 4:53 am
Subject: Re: [colortheory] Eighteen Questions about
Dan's new LAB book
Andrew Rodney wrote:
So you agree that there's some advantage of high bit
editing, all
corrections being equal? I suspect the forum host
doesn't agree with that or
at least, has been asking for side by side
comparisons. I don't recall the
working space being part of this challenge.
I've been following this forums discussions about bit
depth for some time. I am gald that after all you found one situation that
proofs you right. I have great respect for your knowledge, only, I wonder
where you guys take the time to go through such length to prove your
(religious) beliefs.
Thanks anyway for the entertainment you offer to the
readers of the list! I have to stop here. Got to correct 63 files for print
until this afternoon. I guess I'll go for 8 bit this time...
Werner Tschan
____________________________________________________________________________
From: Ric Cohn
Date: MonÊSepÊ5,Ê2005Ê 12:30 pm
Subject: Re: [colortheory] Eighteen Questions about
Dan's new LAB book
On Sep 4, 2005, at 10:55 AM, Andrew Rodney wrote:
Dither is used for color space conversions which can
be turned on or off in
color settings and only affects 8-bit data. I did no
color conversions. The
file went from RAW to ProPhoto RGB in ACR. You might
want to try converting
after the edits on both to some output color space to
see if things in 8-bit
get even worse.
Indeed the preference does say it's for 8 bit
transforms, but my experience and my results suggest that Photoshop applies
the dither in the 16 bit to 8 bit conversion if this preference is checked.
I'd say this behavior should at least be acknowledged. It's not always bad
as I personally experienced the advantages in reducing banding when I did
my 16 Bit vs. 8 Bit comparison a few years ago.
Take an unsharpened file, use the Add Noise filter and
I'll bet it appears a bit sharper. I don't know anyone advocating the use
of noise to make images look sharper <g>
Not sharper per se, but I sometimes add noise to my
digital captures. I frequently find that the digital captures smoothness
(I'd say Unnatural smoothness) rather ugly. I like variations and
imperfections and believe that a smooth histogram can be a sign of trouble,
but not in the way that those that hate gaps mean. What would be
interesting to me would be to look at the histograms of images (both
paintings and photographs) I find beautiful or emotionally affecting. I
remember a similar study of music tonal variations from my college days
that was very revealing.
Ric Cohn
___________________________________________________________________________
Date: Wed, 07 Sep 2005 17:41:38 -0400
From: Ric Cohn
Subject: Ideal 8 bit working space?
Thanks to Andrew's test pointing out the dangers of
wide gamut working spaces when working in 8 bits, I've been thinking again
about which space is best for working in 8 bits. I'm interested in
containing enough color gamut for any existing process without getting any
bigger than needed. Since very little of my work is high croma with super
saturated colors I don't buy into the "capture everything and stay in
16 bit" argument. IMO AdobeRGB is OK, but it's mostly an accidental
working space and I can't help feeling there are others that are better
shaped. I have used Bruce Lindblooms BestRGB http://brucelindbloom.com/
when doing scans and it might fit the bill. I know CIE has an RGB space and
there's a space called (I think) LStarRGB. I don't know enough about the
ramifications of any of these spaces to evaluate their superiority to
AdobeRGB.
BTW, when I am shooting for clients and the images
color fits within ColorMatchRGB, and I'm supplying RGB files, I use that.
Sometimes just sending clients images in a wider gamut space even when the
captures are well contained can cause problems if they muck with the files-
too easy to make something that looks good on screen and can't be printed.
I think this is less of a problem now that more retouchers and printers are
getting used to RGB.
What do people think would be the chosen working space
for 8 bit if we could all start over without the existence of any current
working spaces? ProRGB seems fine for 16 bits. It has almost all the lab
colors- of course, it also has a big area outside even LAB.
Ric Cohn
___________________________________________________________________________
Date: Mon, 19 Sep 2005 14:07:43 +0200
From: Ben Richardson
Subject: 8 vs. 16 bit and banding
My first post, so I've picked a nice thorny subject -
bit depth!
I work mainly in 8 bit, largely because of the
high-resolution and multi-layered nature of my work. Even on fast G5s with
lots of RAM I still find Photoshop bogs down in 16 bit. Plus, I've never
seen visible improvements through wrestling with a 16 bit workflow - except
for one little detail...
My clients generally want major changes from reality -
masked and multi-layered retouches, composites and colour changes. Towards
the end of a given job some smooth-ish gradients - artificially added or
enhanced flare, dark or darkened natural skies and shadow areas on skin,
for example - can exhibit banding. Usually a little noise in the right
spots does the trick, but sometimes it's more stubborn.
I've found that almost all of these problems can be
safely ignored while working and then totally eliminated by simply
promoting the finished, multi-layered 8 bit PSD work-file to 16 bit BEFORE
flattening, THEN flattening, then going straight back to 8 bit. It only
costs you the time to do one simple calculation in 16 bit (the
flattening) and I have seen real, visible improvements in problem areas of
the same file flattened normally in 8 bit and then flattened this way. (At
least, improvements on screen and Matchprints - I've always treated problem
files in this way before going to print.)
Are these problems caused purely by 8 bit rounding
errors? In my work- around, is the 16 bit math really helping, or am I just
seeing the result of two applications of the fine dithering Photoshop adds
during mode changes?
Does Photoshop do any kind of dithering during normal
flattening?
Would these problems even make it through to press?
I understand that certain moving-picture
film-compositing packages allow the user to force the math into a higher
depth than the working image data, or even to "float", where
values can temporarily exceed the usual 0 and 255 clipping points. Would
Photoshop benefit from doing something like this internally by default?
Ben Richardson
P.S. I note that Dan generally recommends getting
source files from scanners, etc. in their native 16 bit and then converting
to 8 bit in Photoshop as a first step (rather than taking scanner 8 bit
output - see Professional Photoshop 4th ed. pp. 316-318). Might this make
an occasionally useful and equivalent last step?
____________________________________________________________________________
Date: Mon, 19 Sep 2005 12:02:05 -0700
From: "Mike Russell"
Subject: Re: 8 vs. 16 bit and banding
From: "Ben Richardson"
...
I've found that almost [banding] problems can be
safely ignored
while working and then totally eliminated by simply
promoting the
finished, multi-layered 8 bit PSD work-file to 16 bit
BEFORE
flattening, THEN flattening, then going straight back
to 8 bit.
...
This is almost certainly due to the fact that
Photoshop adds about 1/2 bit of noise when converting from 16 bit to 8 bit.
...
I understand that certain moving-picture
film-compositing packages
allow the user to force the math into a higher depth
than the working
image data, or even to "float", where values
can temporarily exceed
the usual 0 and 255 clipping points. Would Photoshop
benefit from
doing something like this internally by default?
Certainly. For example, using the RGB or CMYK
composite curve introduces a level of quantization, caused by an additional
table lookup. This can be avoided by combining the curves using
floating point before generating a single look up table. People who
work on software worry about this sort of thing, and the result may be
beneficial, from a mathematical standpoint, but it is doubtful whether
anyone will see this in the final image.
Personally, I use 8 bits and sRGB for almost all of my
work, but as a tool writer I fully support those who chose to do otherwise,
for whatever reason.
Mike Russell
www.curvemeister.com
____________________________________________________________________________
Date: Mon, 19 Sep 2005 16:07:07 -0400
From: Ric Cohn
Subject: Re: 8 vs. 16 bit and banding
On Sep 19, 2005, at 8:07 AM, Ben Richardson wrote:
Are these problems caused purely by 8 bit rounding
errors? In my work-
around, is the 16 bit math really helping, or am I
just seeing the
result of two applications of the fine dithering
Photoshop adds
during mode changes?
Does Photoshop do any kind of dithering during normal
flattening?
Would these problems even make it through to press?
All good questions. Some answers don't seem to be
fully documented for PS.
How PS handles gradients in things like Masks and
Alpha Channels is of interest to me. I noticed some of issues you raised
about working with these in 8 bit and also when converting these from 16
bit to 8 bit. I'm particularly interested in your statement:
I've found that almost all of these problems can be
safely ignored
while working and then totally eliminated by simply
promoting the
finished, multi-layered 8 bit PSD work-file to 16 bit
BEFORE
flattening, THEN flattening, then going straight back
to 8 bit.
If this is indeed the case, then moving to 16 bit when
creating certain kinds of masks might make sense for me when working with
files that require this. Perhaps like Lab we'll discover that 16 bit has
unexpected uses! I'd like to hear more from others who agree or disagree.
Ric Cohn
____________________________________________________________________________
Date: Tue, 20 Sep 2005 22:23:18 +1000
From: Stephen Marsh
Subject: Re: 8 vs. 16 bit and banding
Ric Cohn wrote in reply to the post from Ben
Richardson :
If this is indeed the case, then moving to 16 bit when
creating certain
kinds of masks might make sense for me when working
with files that
require this. Perhaps like Lab we'll discover that 16
bit has
unexpected uses! I'd like to hear more from others who
agree or
disagree.
Generating a CG radial mono gradient seems to be the
most taxing test in Photoshop, if not real world photographic. I have not
tested in CS2, but this should show banding, with or without the
gradient tool dither option, if anything would (not sure if video card
plays an issue or if it is in output too).
On a similar point, but more real world than a CG
gradient:
An old technique to alter tone, is to desaturate a RGB
duped layer, invert it, blend in overlay at X% opacity and apply a large
gaussian blur to suit. This blurred monotone channel can show banding when
performing the large blur (again, not sure if a monitor artifact in all
cases). Again, if memory serves me correct, this time blurring in high bit
does help smooth things out a little compared to regular bit processing
(and one has dither added going back to 8bpc).
An alternative to blurring in high bit, would be to
add minor noise to the blurred layer (perhaps protecting the endpoints).
This is more aggressive noise when compared to the bit switch dither, but
one can make it minimal or strong to suit without having to process in high
bits.
Stephen Marsh.
____________________________________________________________________________
Date: Tue, 20 Sep 2005 11:31:25 -0400
From: Ric Cohn
Subject: Re: Re: 8 vs. 16 bit and banding
On Sep 20, 2005, at 8:23 AM, Stephen Marsh wrote:
An alternative to blurring in high bit, would be to
add minor noise to the
blurred layer (perhaps protecting the endpoints). This
is more aggressive
noise when compared to the bit switch dither, but one
can make it minimal or
strong to suit without having to process in high bits.
This is what I've always done when banding of these
channels is a problem. I usually use the Blend-If sliders to keep pure
blacks and whites clean (i.e. protect the endpoints). This almost always
does it, but there are rare occasions where the noise creates its own
problems and protecting the endpoints can take longer than switching in and
out of 16 bit if this would fix it. The question is whether it would. I
haven't done extensive tests myself, but would like to hear others
experiences.
Ric Cohn
____________________________________________________________________________
Date: Fri, 23 Sep 2005 12:54:31 EDT
From: Dan Margulis
Subject: Response to Andrew Rodney's test
Prior to my trip to Photoshop World, Andrew Rodney
posted a link to an image as part of his never-ending attempt to explain
how his business partners can say that correcting in 16-bit is what
differentiates a professional from a recreational user, how it creates a
night and day difference, how the advantage is totally obvious to everyone
who looks, etc., etc. Lee Varis posted a response with which I concur, but
I did not myself have time to look at the image closely and said I would do
so in future weeks.
As I indicated in my first brief response, the example
is meaningless, because it assumes a condition that I have always excluded,
and that wasn't even known at the time his partners said those things. I
have always made clear that exotic RGB definitions, such as 1.0 gamma, or
ultra-wide gamut RGBs, are not tested because, first, almost nobody uses
them, and second, those knowledgeable about color correction would be
unlikely to edit in them except under very unusual circumstances.
Andrew's test depends on using such a space, an
ultra-wide gamut RGB known as ProPhoto. This space was not installed in
Photoshop until 2003, and since his partners made the remarks about night
and day differences and professionals and recreational users long before
that, they cannot possibly have been referring to it.
The image is an outdoor scene. A laborer, on his
knees, is laying a cement deck or patio. There is greenery and yellow
flowers in the foreground; the patio takes up almost a third of the
picture. The laborer is relatively small. His face is in shadow. The
background ground cover is yellowish. On the whole one would describe the
colors as subdued. The picture isn't ridiculously dark but it certainly
needs to be lightened.
Lee Varis correctly characterized such RGB spaces as
"like using a sledge hammer to drive finishing nails". By that,
he meant that the are too imprecise to be used in serious image
manipulation, because most of their possible color values are either well
out of any reproduction gamut or totally imaginary. This image is a perfect
example: the large patio is basically gray, however there is a certain
amount of variability, with some parts slightly redder and others cooler.
During the correction process, we need to be sure that these colors don't
get out of hand so that the patio looks like a rainbow rather than cement.
Doing so is no sweat in any rational RGB. We just try to have the three RGB
values be approximately equal throughout the area, understanding that
exactly equal isn't going to happen.
But in an ultra-wide gamut RGB, it's much more
difficult, as the values have to be kept much closer to absolute equality,
because colors get brilliant very rapidly in such a space. Consequently,
maintaining neutrality in such an image during correction is a nasty
problem in an ultra-wide gamut RGB and no problem at all in LAB, CMYK, or a
rational RGB.
Because any small variation in an ultra-wide gamut
RGBs is actually a huge variation in output color, the tiny differences
between a file prepared in 8-bit and one in 16-bit are magnified. In
realistic RGBs, these differences are so slight that nobody notices them no
matter how much they are affected by later edits. But in an ultra-wide
gamut RGB, it is at least conceivable that certain images will look better
if they are worked on in 8-bit and others will look better if done in
16-bit.
In Andrew's procedure the image is not edited in
Camera Raw, but is exported to 16-bit ProPhoto. The test calls for making a
second copy which is then converted to 8-bit. Then, to both, one
master-channel Levels command is applied, followed by one increase to
master saturation in the Hue/Saturation command, followed by one unsharp
mask filter.
In examining the image, I looked at not just these two
variants, but several others in ProPhoto, as well as 8-bit and 16-bit Adobe
RGB using exactly the same commands, and 8-bit sRGB where I used the same
commands but attempted to strengthen them to match the look of the ProPhoto
files.
The error in Andrew's method is in his final step.
After the levels and Hue/Sat moves, the two versions can't be told apart
without great difficulty. However, his sharpening settings have a Threshold
(noise reduction) of 0. This causes a problem specific to ultra-wide gamut
RGBs.
Any file corrected in 8-bit will be very slightly
grainier than one corrected in 16-bit. In rational RGBs, this difference is
so imperceptible that it makes no difference in the sharpening process. In
an ultra-wide gamut RGB, it can be seen IF you specifically use a zero
threshold. In that case, you will see two definitely different images, as
we do in this case. (Andrew concedes that when these same moves are applied
in Adobe RGB, the two images are the same for all practical purposes).
In the ProPhoto version the difference manifests
itself in a more active-looking 8-bit file. It has more noise in shadow
areas, particularly in the worker's face and in an area of the background.
I agree that these things are bad. However, it has slightly more
believability in the foreground greenery and in the concrete, which are
more prominent items. I believe that this is the reason that when Lee Varis
printed out the two files and showed them to another observer without
explaining which was which, the observer picked the 8-bit version as being
better.
While it's arguable whether the image taken as a whole
is better or worse, certainly Andrew is entitled to object to the
graininess. What he is not entitled to do is, when there are several
equivalent ways available with no extra effort, intentionally choose the
one that magnifies the effect that he says he doesn't like. In the sharpen
filter, the Amount and Threshold commands work in tandem. A higher
Threshold slightly diminishes the sharpening effect, and we compensate by
raising the Amount. Minute changes are possible, so that there are, in
effect, many different ways of creating substantially the same effect. By
raising the Threshold even to 1 (although I would choose 2) and adding a
corresponding increase in Amount, the 8-bit and 16-bit images are again
qualitatively equal regardless of which of the three settings is used for
the 16-bit file. I also experimented with much larger sharpening Amounts
with the same result.
It should also be pointed out that the graininess is
more a function of the ultra-wide gamut RGB than it is of the bit depth. As
noted, I did another version in 8-bit sRGB. It's impossible to duplicate
the 16-bit ProPhoto exercise exactly, as much stronger corrections are
required in sRGB to achieve the same look. But I got as close as I could,
including sharpening with a zero Threshold. The 8-bit sRGB file looked
smoother than the one done in 16-bit ProPhoto.
In short, this image does not show an advantage,
because the part of it that Andrew complains about could have been avoided
with no extra effort and no loss in quality. Intentionally choosing an
inappropriate sharpening setting is not a real-world move.
What *would* constitute an advantage? As I indicated
in my first post, a list member showed one. An overly dark image needed to
be lightened. However, it was deliberately sabotaged in Camera Raw by
turning the exposure control all the way down. Then, it was exported into
8- and 16-bit ProPhoto and Adobe RGB, where simple curves were applied to
lighten the image grossly. In Adobe RGB there was no preference between the
two versions. In ProPhoto, however, serious noise developed in the sky in
the 8-bit version that wasn't present in the 16-bit. Now, unlike Andrew's
image where it might reasonably be argued that the 8-bit version was
*better,* in this one everybody would agree that it was worse, no question.
And, unlike Andrew's image, there was no means of avoiding the problem in
the same number of steps. The 8-bit picture would have to be corrected
further to match the quality of the 16-bit.
The image showing 16-bit superiority isn't real-world
because it was sabotaged in Camera Raw. Andrew's image, which wasn't so
sabotaged, doesn't show superiority. OTOH, it wasn't corrected particularly
brutally either. So, I would have to suspect that it would be possible to
find a real-world image that is somewhere in the middle--that is, no
sabotage, but a more extreme correction, causing clear superiority in the
16-bit version. Similarly, one would expect to find certain files that
would correct better in 8-bit than 16-bit.
If you are misguided enough to work in an ultra-wide
gamut RGB, that is.
To summarize: working with actual images is a useful
exercise, and we should thank Andrew for making this one available. It does
not actually show an advantage for 16-bit manipulation in ProPhoto RGB, but
in all probability he could have constructed an image that did if he had
worked harder at it. If somebody wishes to produce such an image, I will be
happy to note it parenthetically in the next edition of Professional
Photoshop, but I am not interested in further testing of ultra-wide gamut
RGBs as correction spaces myself, as their disadvantages are such that
their use can be recommended only in highly specialized situations.
At bottom, though, it's just another attempt to blow
smoke over the inability to back up his partners' extravagant claims.
Granted, this time it's not a histogram or a gradient or a sabotaged image.
But still, it requires a certain revision of the original 2001-2002 claims.
Perhaps Andrew will allow us to revise them: instead of saying that there
is a night-and-day, totally obvious to everyone who looks, professional vs.
recreational user difference when correcting color photographs in 16-bit,
we can modify it as follows:
"If you correct in 8-bit rather than 16-bit, you
are not currently a recreational rather than professional user, and you
will not currently see a night-and-day, totally-obvious-to-anyone-who-looks
difference, but if you continue to do so, in two or three years when
ProPhoto RGB is introduced into Photoshop, you *will* be a recreational
rather than professional user, by God, and you *will* see a night-and-day,
totally-obvious-to-anyone-who-looks difference, unless you are one of the
99.9% of users intelligent enough not to attempt major edits in an
ultra-wide gamut RGB."
If Andrew can live with that as a resolution, I
certainly can.
Dan Margulis
____________________________________________________________________________
Date: Fri, 23 Sep 2005 11:49:50 -0600
From: Andrew Rodney
Subject: Re: Response to Andrew Rodney's test
On 9/23/05 10:54 AM, "Dan Margulis"
wrote:
I have always made clear that
exotic RGB definitions, such as 1.0 gamma, or
ultra-wide gamut RGBs, are not
tested because, first, almost nobody uses them, and
second, those
knowledgeable about color correction would be unlikely
to edit in them except under very
unusual circumstances.
With all due respect Dan, thatxs nonsense. Nobody uses
the? The edits here are unusual? Many professional users, many digital
photographers use ProPhoto RGB. Every edit in Adobe Camera RAW no matter
what color space encoding you select or what bit depth happens in ProPhoto
RGB with a 1.0 gamma prior being presented to the user.
I can (and I think did) illustrate that to anyone that
wants to examine the image in Adobe Camera RAW, the scene gamut cannot be
fully exploited in Adobe RGB (1998) and can in ProPhoto in 16-bit (as it
can in 8-bit with obvious appearing noise).
I didnxt expect this scene or any additional scenes I
can capture with this sub $1000 camera to xfitx your criteria since once
again, that seems to be a moving target. So Ixve come to the conclusion
that no matter what one does to try to show the advantage of high bit
editing, it will fall on at least two deaf ears. Others who wish to
download the image can clearly see for themselves the downside of using
8-bits compared to high bit with the example I posted. They can decide for
themselves that there ARE real world, non synthetic images that fall
outside Adobe RGB (1998) gamut (as does my $800 Epson 2400) that benefit
from high bit editing.
The error in Andrew's method is in his final step.
After the levels and
Hue/Sat moves, the two versions can't be told apart
without great difficulty.
However, his sharpening settings have a Threshold
(noise reduction) of 0. This
causes a problem specific to ultra-wide gamut RGBs.
Dan, you can see the effect of the noise in the 8-bit
version without any USM. NONE was applied in ACR, the image is in serious
need of sharpening but none the less, the noise is present without it. More
editing will produce a greater effect of showing this. We have no idea what
will happen with future editing, conversions to other color spaces for
output, resizing etc. As Ixve stated in the past, the use of high bit
simply provides more editing headroom. To dismiss the obvious effect of
this noise by saying that xthis or that editx isnxt kosher when the edits
do not show degradation in the high bit file is simply another effect of
sticking onexs head in the sand. This is and has always been the advantage
of high bit editing!
Any file corrected in 8-bit will be very slightly
grainier than one corrected
in 16-bit.
Noiser in shadows with a very odd speckling? Yes, I
see that. Thatxs not a useful attribute to induce on a file unless you want
such an effect. Itxs not seen on the high bit file.
(Andrew concedes that
when these same moves are applied in Adobe RGB, the
two images are the same
for all practical purposes).
Yes I do, with a significant amount of color
information I can use tossed away in the process. It sounds like youxre in
favor of using ultra-small gamut RGB working spaces in 8-bit.
Dan, you can apply a Gaussian blur to the image and
remove the noise but no one is suggesting this is a good way to remove the
noise or smooth out a histogram. Bottom line is one editing routine doesnxt
produce this effect of noise, the other does. I