Dan Margulis Applied Color Theory
Wide Working Space and Monitor Gamut
Wide working space and monitor gamut...
Posted by: "raphael_bustin"
Date: Sun Jul 23, 2006 7:01 am (PDT)
Forgive this dumb question please. It's been
bugging me. It's surely been asked before.
What happens when (and this is the usual case) the
working space gamut is larger than the monitor gamut? ISTM, the
working gamut has to be mapped down (ie., compressed) to fit into the
monitor gamut, or else there will be extreme compression or clipping of
tones outside the monitor gamut.
And if that's the case, it seems to me that choosing a
large working space has an additional risk/burden -- if tones are
compressed to fit into the monitor gamut, then that reduces the apparent
contrast on the monitor -- ie., ability to perceive subtle gradations of
tone.
In other words: we have "soft proofing" to
show the gamut limits going from working space to output space. So
what's the equivalent for the monitor? What really goes on?
rafe bustin
www.terrapinphoto.com
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Re: Wide working space and monitor gamut...
Posted by: "john castronovo"
Date: Sun Jul 23, 2006 7:21 am (PDT)
One workaround is the Photoshop option (from within the
advanced color settings menu) to reduce the monitor saturation by 20
percent. I don't know how they came up with 20 percent. The effect isn't
meant to represent a correct display of what is in the file, which we
already know isn't possible on a device with limited abilities, but it can
show you the differences between saturated colors which may appear to be
the same otherwise. I think newer profile methodology may be able to handle
this better in the future, but for now the options appear to be compress,
clip or buy a better monitor.
john castronovo
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Re: Wide working space and monitor gamut...
Posted by: Marco Ugolini
Date: Sun Jul 23, 2006 10:40 am (PDT)
In a message dated 7/23/06 6:23 AM, raphael_bustin
wrote:
Forgive this dumb question please. It's been
bugging me. It's surely
been asked before.
What happens when (and this is the usual case) the
working space gamut
is larger than the monitor gamut? ISTM, the
working gamut has to be
mapped down (ie., compressed) to fit into the monitor
gamut, or else
there will be extreme compression or clipping of tones
outside the
monitor gamut.
Hi Raphael.
It's a legitimate question. Nothing dumb about it.
As John Castronovo noted in his reply, you can use the
"Desaturate Monitor Colors By:" option in Photoshop's Color
Settings dialog box to compress the color gamut on-screen (which does not
compress the gamut in the file: only the way it is perceived on the
monitor). The percentage by which you can desaturate is user-defined; while
the default is 20%, you can try higher values too, and see what that does
for the way your image shows up on your display.
I am not sure how this "Desaturate
Monitor..." mechanism works, meaning whether it works in a manner
similar to a perceptual rendering intent, or uses some other technique to
bring into visible range color differences that live outside the color
gamut replicable on your display. To be honest, I am not even sure that it
brings out-of-range colors into some sort of visible range, or instead just
desaturates the colors you *already* see, without adding any.
Of course, the "Desaturate Monitor..."
control will change the hues slightly too, besides the saturation, whether
it works like the perceptual rendering intent or not. But, hopefully (and I
am not sure of that either), you will be able to perceive tonal transitions
that would otherwise be clipped out of visible range.
On the other hand, it's a fact that many displays, at
least at this point in time, have a gamut that simply doesn't cover that of
many inkjet devices, specially as these become better with the inevitable
technological advances. For example, my Apple Cinema Display's gamut comes
short of my Epson 2200's cyan-greens, red-purples, and some yellow-oranges.
Even the Eizo CG210 shows similar shortcomings, according to a profile I
received from an owner, and the CG220 as well comes remarkably short in the
green-cyan range.
So, to make a long story short, the fact is that a
knowledgeable user has to make a decision:
- Either squeeze the colors in one's images to a color
space that has a gamut similar to that of one's display (thus precluding at
the outset any chances to use the wider gamut of the inkjet printer, given
that one is using a space smaller than what the output is capable of);
- Or live with the limitations of the display's gamut,
use a working space that encompasses the *printer's* gamut, and tweak
details that may need to be tweaked but live outside the range visible on
the display (a bit of hit-and-miss, but for the sake of a livelier,
brighter print).
And if that's the case, it seems to me that choosing a
large working
space has an additional risk/burden -- if tones are
compressed to fit
into the monitor gamut, then that reduces the apparent
contrast on the
monitor -- ie., ability to perceive subtle gradations
of tone.
The display's video card usually works in 8 bits,
whereas a large-gamut working space is best represented and dealt with in
16 bits (yeah yeah, I hear the usual grumbles already from the traffic
cops...so please let's agree to disagree).
Compressing the colors of a large-gamut space is not
the best of possible compromises, but until large-gamut displays become a
reality affordable to most users, we must work around the hurdles.
In other words: we have "soft proofing" to
show the gamut limits going
from working space to output space.
I would say that we have soft proofing to show an
approximation (at times more accurate, at times less, depending on the type
of image) of the final results. In my opinion, the paramount function of
soft proofing is that it saves us *some* time and money (in consumables)
that would otherwise be spent producing the print, evaluating it, tweaking
the file, then making another print, and so on. It's a sort of educated,
cut-the-voodoo divining rod, if you pardon my twisted analogy, but no
matter how scientifically-based, there is still an amount of conjecture and
guesswork that we as users simply have to learn to handle and live with.
So what's the equivalent for the monitor? What
really goes on?
You mean, how do you tell which colors in the file are
being clipped by the display? At least two possible ways to approach that
task, in my view: 1) In Photoshop, go to View -> Proof Setup,
choose "Custom"; in "Device to Simulate" choose your
monitor's profile, and make sure that "Preserve RGB Numbers",
"Black Point Compensation" and "Simulate Black Ink" are
*unchecked*; select the Relative Colorimetric rendering intent (since I
believe that it's the one that the monitor profile uses to send values to
the monitor); click "OK"; in the View menu, select Gamut Warning.
You will now see the clipped colors covered by a flat warning color (I
think Cyan is the default).
A note of caution: the Gamut Warning tool has been
known not to work properly, so take the results with a big grain of coarse
salt -- you know, the kind one uses to cook pasta, at least we Italians... :
o).
Also, it's a bit of a "dumb" tool, in that it
doesn't respond at all to changes following the activation of
"Desaturate Monitor..." (someone correct me here if I'm
mistaken).
2) Another way (far more precise, in my opinion) to
compare your file's gamut to that of your monitor's requires that you have
a copy of Chromix's ColorThink (it's worth every penny of what you pay for
it! -- yes, a shameless endorsement, though I have no financial interest in
it, just great admiration and respect for Steve Upton and the folks at
Chromix).
Go to the Grapher tool (Graph -> Open 3D Graph...),
select your monitor display's profile, and you will see a 3D shape of it in
L*a*b* space (D50). Now, make a copy of your image file, save it in TIFF
format, *with your working space profile embedded* (that's an essential
detail!). Now, select that file for 3D display in the ColorThink Grapher
(or drag-and-drop it into the Grapher's main window).
The application will take a few seconds to "crunch
the numbers", then you will see a cloud of colored points in your
Grapher, corresponding to the colors in the file as interpreted via the
working space profile embedded in it. If you dial back the opacity of the
monitor display's 3D graph, you will see the color dots that live *inside*
the monitor display's gamut, whereas the ones that exceed its gamut will be
visible *outside* of it.
As I said, this second way (using ColorThink) is very
likely to be far more accurate, as well as infinitely more detailed, than
the way that uses Photoshop's somewhat blunt Gamut Warning tool.
Best of luck, and regards.
--------------
Marco Ugolini
Mill Valley, CA
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Re: Wide working space and monitor gamut...
Posted by: "Chris Murphy”
Date: Sun Jul 23, 2006 10:42 am (PDT)
The amount of space most images take up in a wide-gamut
RGB space is comparatively small. So this isn't a factor most of the time.
But when there are colors in an editing space that don't exist on the
display, they are "clipped" rather than compressed. So it is
possible to see artificial posterization, or lack of detail, where there
really is detail and no posterization.
There are a number of solutions to the problem. The
first is Desaturate Colors By option in Color Settings which provides for a
crude level of compression from edit space to display space. Another is to
get a wider gamut display. But the most practical and useful solution is
true perceptual rendering to the display, which is something the v4 ICC
specification allows for, in particular with a mostly defined perceptual
reference medium. So now we just need to see vendors taking advantage of
this; and also we need to get v4 wide-gamut RGB profiles (which will
improve their rendering to print significantly as well).
Chris Murphy
Color Remedies (TM)
www.colorremedies.com/realworldcolor
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Re: Wide working space and monitor gamut...
Posted by: Dan Margulis
Date: Mon Jul 24, 2006 2:04 am (PDT)
The theoretical gamut of the monitor can be deceptive
because it is extremely easy to create settings where the monitor won't
show detail in saturated colors, even if the working space is sRGB where
the monitor ought to have no problem.
Fortunately, there's an easy solution. Whenever you see
a blob in a highly saturated color, look at the individual channels. If
they have detail, then the file has detail regardless of what the screen
shows. Whether the detail will hold when it hits the output device is
another story.
Dan Margulis
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Re: Wide working space and monitor gamut...
Posted by: "Raphael Bustin"
Date: Mon Jul 24, 2006 5:51 am (PDT)
I'm just as concerned about posterization and other
"bad profile" effects that you might see (for example) in deep
blue skies.
But mainly the context of my question had to do with
the alleged benefits of very large working spaces like PhotoPro RGB.
My point is -- if the working space is much larger than the monitor's
space, aren't you working "blind"?
So far, I haven't worked up the courage to try anything
larger than AdobeRGB as a working space.
The good news is that soft proofing can actually reveal
some of these problems (as far as output profiles are concerned.) But
I'd never really understood what happens under the hood at the interface
between working space and monitor. The texts I've seen don't say much
about this.
Rafe Bustin
www.terrapinphoto.com
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Re: Wide working space and monitor gamut...
Posted by: Stephen Marsh
Date: Mon Jul 24, 2006 7:04 am (PDT)
Rafe Bustin wrote:
I'm just as concerned about posterization and other
"bad profile" effects that you might see (for
example)
in deep blue skies.
Rafe, as per the reply from Chris, are your skies (or
other areas of interest) out of your editing space gamut and or monitor
gamut? Common images do not always contain wider gamut colours.
It may also be wise to test print when you see such
artifacts (or moire) to help verify if it is monitor related.
But mainly the context of my question had to do with
the alleged benefits of very large working spaces like
PhotoPro RGB. My point is -- if the working space
is
much larger than the monitor's space, aren't you
working
"blind"?
Yes, but we live in a world where users can plug their
camera directly into the printer - granted these users are not the same
ones who edit their photos or who would use wide gamut RGB.
It is a two part issue, in my mind. There is the
theory, and practical application.
i) Capture/Raw Conversion/Archival
ii) Editing/Conversion to other spaces
If a user does not with to clip colour values, a wider
gamut may be required on capture/processing. There does not appear to be
much technical argument here. There is debate on whether one really needs
to capture such colours and that will depend on the workflow and user, as
with high bits and other hot topics.
Problems arise on the second point. Many get so caught
up on the first point, that they toss it all out when performing the
second. Perhaps this is because all one hears about is the theory, rather
than putting it to good use.
As you note, if editing in the wide gamut space, it can
be blind or take experience learning the output process and the previewing
tricks etc. If the output device can make meaningful use of the gamut then
you may only really see the final result in hard copy form and then
decide if things are worth it or not.
High bits are generally advised in such a wide gamut
space.
Converting from the wide gamut RGB space to a smaller
matrix based RGB editing space will clip the out of gamut colours as there
is no perceptual transform.
So far, I haven't worked up the courage to try anything
larger than AdobeRGB as a working space.
Would your output be capable of showing any difference?
If it could, would the images have this gamut, and if they did, would it be
of any real value?
and monitor. The texts I've seen don't say much
about this.
I am not the one to answer this, but I would presume
RelCol intent. I am not sure if the monitor profile was table based and not
matrix would make any difference in this case.
Regards,
Stephen Marsh.
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Re: Wide working space and monitor gamut...
Posted by: Andrew Rodney thedigitaldog
Date: Mon Jul 24, 2006 8:15 am (PDT)
On 7/24/06 5:36 AM, "Raphael Bustin"
wrote:
But mainly the context of my question had to do with
the alleged benefits of very large working spaces like
PhotoPro RGB. My point is -- if the working space
is
much larger than the monitor's space, aren't you
working
"blind"?
Yes but that1s true for smaller color spaces too. The
gamut of SWOP CMYK has colors that are NOT visible on an sRGB display.
So far, I haven't worked up the courage to try anything
larger than AdobeRGB as a working space.
Unless you have one of the few and very expensive Adobe
RGB gamut displays, you1re still flying 3blind2 with that working space
too. Of course, we have to figure out if the gamut of the scene falls
within the color space we want to use for encoding first (something you do
in a RAW converter).
99% of displays fall within an sRGB gamut. LOTS of
images, scenes and color spaces have colors that fall outside that gamut.
So we1ve all been flying blind for years assuming the image contains colors
that fall outside sRGB.
Andrew Rodney
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Wide working space and monitor gamut...
Posted by: "colorman042000"
Date: Wed Jul 26, 2006 4:29 pm (PDT)
Chris Murphy wrote:
Chris, if my monitor is displaying an image with a
*lot* of out-of-gamut colors will it display more posterization and lack of
details than if the image had had those out-of-gamut colors compressed by
conversion ( w/perceptual rendering) into a smaller space like sRGB? Will
the perceptual method display more or less or same posterization and loss
of details than other form of compressions.
Andre Dumas