Dan Margulis Applied Color Theory
Using Channel Mixer to Improve Contrast
Using the Channel Mixer
Posted by: "Gene Palmiter"
Tue Apr 10, 2007 4:09 pm (PST)
Way at the bottom of this page
http://www.russellbrown.com/tips_tech.html
is a tutorial on masking. It's the most sophisticated
technique I have seen.
But, it uses the Channel Mixer to in BW mode to improve
separation between the colors. I am shooting in the dark trying to find the
right combination for the sliders. Can someone tell me the science behind
it?
Thanks
Gene Palmiter
www.CebuFUN.com www.Route611.com www.GreatZoom.com
"The facts have a liberal bias!"
www.airamericaradio.com
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Re: Using the Channel Mixer
Posted by: Dan Margulis
Wed Apr 11, 2007 6:12 pm (PST)
I've seen Russell demonstrate this at Photoshop World
and if I understand him correctly the whole idea is that there *isn't*
science behind it--it is designed to let the user experiment.
Everybody who makes masks knows that the trick is to
find an existing channel as a start point. Most of the time we can get by
with alterations of that single channel, but sometimes we have to blend in
certain characteristics of others. Photoshop offers several ways to do
this. David Biedny and Bert Monroy favor using the Calculations command. I
use Apply Image most of the time out of force of habit. Others make a
separate grayscale file and do conventional layer blends. It's also
possible to start the mask by generating a grayscale from Channel Mixer.
The disadvantage of Channel Mixer is that it can't
access alpha channels, channels that are on separate layers, or channels
from a different document. The advantage is that it's more interactive,
which may make life simpler for masking novices. IOW, when David, Bert, or
I open an RGB document in search of a mask, we may see that we should use
Calculations to blend the green and blue channels into a mask using Soft
Light mode at between 65% and 85% opacity and make the destination a new
alpha channel. This seems obvious to us because we have each made
umpty-nine thousand masks.
For those who can't be that certain just by looking at
the channels, proceeding this way can be frustrating. If you don't like
your result you have to throw the resulting channel away and execute the
command again and again until you happen on the right combination of
settings. It's a lot easier to experiment with Channel Mixer's sliders than
it is with Calculations or Apply Image.
In the end, though, you need to know the other ways.
Sometimes David, Bert or I open a document and see that the proper way to
start the mask is to create a second copy of the image, make a false
separation of it into CMYK, and use the resulting black channel to blend
with the existing green in Multiply mode on a Luminosity layer. That's
difficult with Channel Mixer.
Dan Margulis
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Re: Using the Channel Mixer
Posted by: "Gene Palmiter"
Wed Apr 11, 2007 8:25 pm (PST)
Crap! You think I have nothing better to do than study?
Some time has to be spent in doing....my boss insists on it. Looks like he
is going to be disappointed. Thanks Dan
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Re: using the channel mixer
Posted by: "John R"
Thu Apr 12, 2007 8:59 am (PST)
Sometimes David, Bert or I open a document and see that
the proper way to start the mask is to create a second
copy of the image, make a false separation of it into
CMYK, and use the resulting black channel to blend
with the existing green in Multiply mode. That's
difficult
with Channel Mixer.
That's difficult thinking period. I wish there were
more demonstrations on the thinking process to determine the route to take,
being that there are so many ways to get there. I can begin to accumulate
the route, but decisions to Invert, Screen, Soft Light, Multiply, Opacity
blow my sensitive mental capacities.
Still working through Dan's Photoshop books having
followed him in Electronic Publishing for years. I can say truthfully that
I understand way more than normal users of Photoshop through his writings,
but the "route" to enhance a photo through channel manipulation
is still complex to me despite the ease I hear.
John Robinson
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Re: Using the Channel Mixer
Posted by: "Lee Clawson"
Sat Apr 14, 2007 12:49 pm (PST)
John Robinson wrote:
I can say truthfully that I understand way more than
normal users of Photoshop
through his writings, but the "route" to
enhance a photo through channel
manipulation is still complex to me despite the ease I
hear.
You're not alone here.
This ease for people like David Biedny and Bert Monroy
is nearly intuitive and comes from being involved with these concepts
before Photoshop.
Lee Clawson
2/\V/\7 Studio
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Re: using the channel mixer
Posted by: "James Irelan"
Sat Apr 14, 2007 1:23 pm (PST)
Bert Monroy is nothing short of amazing.
James Irelan
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Re: using the channel mixer
Posted by: "Andrew S. Webb"
Sat Apr 14, 2007 2:29 pm (PST)
This is why I suggest that people in the
image-manipulation/color correction biz read the standard film compositing
texts, such as:
The Art and Science of Digital Compositing by Ron
Brinkmann
and
Digital Compositing in Depth by Doug Kelly
Both of these explore the relationships of channels and
alpha channels (and many other things) and will give insight into how
images are constructed.
They're also fascinating books.
This may sound simplistic, but I have found it to be a
really helpful excercise:
Open a photograph in Photoshop. Picture the 10
individual channels in your minds eye, one at a time, and then inspect the
channel you're picturing. Work your way through three photographs a day.
Pretty soon you'll have a really good handle on the makeup of all sorts of
shots. Dan's books will suddenly become much easier to comprehend.
If you're REALLY dedicated, you can print out all 10
channels on a B&W laser printer and do the flash-card thing. Fun for
the whole family! Invite the neighbors! Be the first on your block! Hours
of entertainment! Whooooo-hoooo!
er, sorry.
Cheers,
_andrew webb
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Re: Using the Channel Mixer
Posted by: "Howard Smith"
Wed Apr 18, 2007 7:23 am (PST)
Gene,
Russell Brown is just using a form of channel
blending,something that can be done in a great variety of ways. When you
have a good grasp of just what is going on with channel blending, none of
the various approaches will seem all that complicated. They all use the
same basic approach, whether it's mask-making or color correcting. You're
lightening dark areas in a channel, darkening light areas, or both. Lots of
different ways to do this, but it all comes down to the same thing. The
options for opacity adjustments and blending mode selection muddy the water
for beginners, but keep in mind that all they're doing is modifying the
lightening and darkening effect. It's like painting a house. You can use a
big brush, a small brush, a roller, or a spray gun. You're still just
applying paint. It just takes experience to decide what works best for you.
There are no rules.
A channel is a numerical file that can be thought of as
a very large sheet of graph paper with a number in each square. Each number
can have a value from 0 to 255, where 0 represents absence of color (black)
and 255 represents the maximum color that the channel can produce. For ease
of visualization, Photoshop translates each number into a grayscale tone.
All channels are created equal. They are translated into color only when
they are enclosed in the channels palette. Make a copy of one and it's just
another grayscale image. And any grayscale image can be blended into any
other grayscale image as long as they are the same size and resolution. A
grayscale image knows nothing of Color spaces.
In an RGB channel, black is represented by.well,
black.while maximum color is represented by white. Now, if an image has a
yellow cast (e.g., Dan's Woman On Steps in Professional Photoshop Ed. 4),
the yellow in an RGB file is represented by both the red and green
channels. In LAB, yellow is represented by light tones in the b channel.
The brighter the yellow, the lighter the corresponding part of the channel.
So, if you want to get rid of that cast it's obvious that you have to
darken that overly light b channel. The value of doing this with a LAB file
is that you can target the yellow cast with a single channel. It's a little
more tricky to try to do it with the red and green channels of an RGB file,
but the problem is the same in both cases. You have to reduce the lightness
that is producing the excess of yellow. That's where channel blending comes
into play.
Staying with the LAB file for the moment, how would you
darken the light areas of the b channel? Well, blue is the opposite of
yellow, but blue is represented by the same channel as the yellow so you
can't really blend the darker grays of the blue component into the lighter
grays of the yellow component. No, but you can blend the darker grays of
the yellow component into the lighter grays of the yellow component.what?
It's not all that complicated. Use Apply Image to blend an inverted b
channel into a normal b channel. When you invert a channel, you change all
the light tones to dark tones and vice versa. If you blend the inverted
channel into the normal channel, the dark tones will neutralize the light
tones. Of course you don't want to neutralize all of the yellow, only
enough of it to get rid of the cast. So you reduce the opacity of the
inverted channel until you get just enough darkening of the overly light
parts of the b channel. In this case no exotic blending mode is needed.
Normal works quite well because you're just trying to cover up some of the
light gray with a reduced opacity, darker gray tone.
Some of you will no doubt have to try this out for
yourselves, in which case you will be somewhat frustrated because you still
have a pronounced cast. Yes, but this time it's a red cast because the
original yellow cast was actually a reddish-yellow color, not pure yellow.
What next? Think about it. The red cast is in the a channel, isn't it? Use
Apply Image with the inverted a channel...but you get the idea. Hint: it
makes life a little easier if you make two duplictes of the background
layer. Use Apply Image and the b channel for one, Apply Image and the a
channel for the other. Turn off the inactive layer while doing the
blending, then turn both on and adjust their opacity to get the right
balance.
Dan has used a problem of golden yellow walls to
illustrate something similar, in this case to change all of the walls to
the same tones because they were all in photos taken in the same hotel, but
lighting differences made a difference in the way the colors showed up. If
a wall is too yellow, and it needs a touch of red, blend the yellow channel
of an RGB file into the red channel. This lightens the reds in the areas
that correspond to the yellow walls, causing the reds to be more
pronounced. If the wall is too yellow, and needs to be toned down, blend
the darker blue channel into the lighter green channel. Unless there's
green somewhere in the walls, the only purpose of the green is to blend
with red to produce yellow. Tone down the green with the blue channel's
darker tones and the yellow is toned down. The blue channel has darker
tones because there is little or no blue in a yellow wall.
No matter whether you're using the Channel Mixer,
Calculations, Apply Image, or any of a variety of other blending methods,
all you want to do is decide which color is too bright, which one is too
subdued, or which one is the wrong color then find a channel that will dull
the bright component, brighten the subdued component, or change the color
to something else. In the latter case it may be more helpful just to make a
channel mask to isolate the object that is to be changed, then use a Solid
Color Adjustment Layer (Color mode) to make it a new color while retaining
the original texture The most basic way to look at it is that you're either
brightening a light channel or toning down one that is too light. To do
that, you blend it with its opposite. To make a mask, you darken the dark
tones and lighten the light ones until you end up with a mask that is
almost or completely black and white.
As for the earlier post about blending the black
channel of a CMYK file into the green channel of an RGB file, all you
really need to know to understand what's happening is that the green
channel of an RGB file carries detail and enhances contrast in a manner
analogous to that of the black channel of a CMYK file. If you're blending
detail and contrast from one color space into the detail and contrast of
another color space, what are you accomplishing? You're increasing the
detail and contrast, aren't you? And it's the dark tones in both that is
responsible for this effect.
I suppose one might summarize this whole thing simply
by saying that the whole purpose of channel blending is to edit the
grayscale tones. In an RGB image, light tones represent color. The lighter
the tone, the brighter the color. Dulling those light tones diminishes the
intensity of that channel's color, while enhancing those light tones
increases the intensity of that channel's color. Different blending modes
give you different results. So, how does one know which blending mode to
use? Trial and error. Takes less than a minute if you can make decisions
quickly. A couple of hours if you prefer to agonize over everything before
clicking O.K. So, how did Russell Brown know what settings to use?
Experience helps, but the odds are probably greater than 1000 to 1 that he
used trial and error to find something that worked before he taped the
sequences. Keep in mind that brilliance is a reflection of opacity. The
less we know about the details, the more spectacular we perceive the result
to be.
Hope this helps.
Howard Smith
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Re: Using the Channel Mixer
Posted by: "John Bongiovanni"
Thu Apr 19, 2007 8:06 pm (PST)
Nice explanation, Howard.
One comment on the practics of removing a cast by
blending a negative version of an A or B channel into itself. It seems to
me that using A/B curves is much more straightforward in this case. You see
the results instantly for both channels (in your example, where you're left
with a reddish cast and have to do another blend in the A channel and
adjust opacities in both). It also seems easier to do all of this through a
luminosity mask, again because you see the results of multiple
manipulations all at once.
There may also be an advantage to curves in cases where
a linear curve doesn't do the job. I don't know whether such cases exist.
John
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Re: Using the Channel Mixer
Posted by: "Howard Smith"
Mon Aug 13, 2007 7:49 am (PST)
John, first of all I want to thank you for your post
(dated in April of
2007). I must be further behiind in reading my e-mail
than I thought.
Your post opens a whole new world of possibilities!
Even though the use of
a luminosity mask seems to offer so much potential
value, the behavior of
the luminosity mask isn't immediately apparent to me.
Why does it work the
way it does? Maybe when I've had a little sleep it will
all come clear.
But, then again, maybe not.
I've heard of luminosity masks on several occasions,
but didn't pursue the
subject because it didn't seem to be of much value. I
was very wrong,
something that became painfully apparent after reading
your explanation.
This is the kind of gem that makes the Forum so
worthwhile.
Thanks again for the enlightenment!
Howard Smith