Dan Margulis Applied Color Theory
The Photoshop CS3 Curves Dialog
curve problem with PS CS3
Posted by: "tbexposure"
Fri Apr 27, 2007 9:50 pm (PST)
I just received my copy of PS CS3 and began to play
with the curves to see what was new and improved. I noticed something, and
I hope that I am wrong.
You can no longer change the axis orientation in RGB to
be the way Dan suggests (so it is the same as CMYK, with highlights to the
left) Unless you also tell it to display input and output values as a
percent of pigment (from 0 to 99 %) instead of as a value of light (from 0
to 255).
Now, I am a relative novice at color correction, so
maybe this is more of a problem for a person like me than you pros. I have
a hard enough time doing color correction by the numbers. It's hard to get
the points on my curve just where I need them to be, and I'd really like
the display to show me numbers from 0 to 255 when I'm working in RGB. But
now I can't have that, and also keep my curves with the axes oriented as
Dan suggests.
Have I missed something? The documentation for CS3 is
as cryptic and minimalist as ever, and with the upgrade version you don't
even get a printed manual anymore. So if I missed something, please let me
know.
By the way, the documentation also says that
Ctrl-clicking (on Windows, Command-clicking on Mac) within the image to put
a point on the curve only works in RGB mode. They are wrong, at least on my
Windows machine; it also works in CMYK mode, just as before.
I will report any other "improvements" in the
new version that can ruin the day of a color corrector, and encourage
others to do the
same.
Ronald Greenberg
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Re: curve problem with PS CS3
Posted by: "Wai-hong Chung"
Sat Apr 28, 2007 3:29 am (PST)
You also can't enlarge the curve box which is critical
when writing LAB curves although the curve dialogue box is now slightly
large than CS2.
Wai-hong Chung from Hong Kong
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curve problem with PS CS3
Posted by: Andrew Rodney
Sat Apr 28, 2007 6:10 pm (PST)
On 4/27/07 9:37 PM, "tbexposure" wrote:
You can no longer change the axis orientation in RGB to
be the way
Dan suggests (so it is the same as CMYK, with
highlights to the left)
Unless you also tell it to display input and output
values as a
percent of pigment (from 0 to 99 %) instead of as a
value of light
(from 0 to 255).
Did you play with the ©¯Show Amount
of©˜ Radio buttons? I think you want Pigment Ink radio button.
You also can't enlarge the curve box which is critical
when writing LAB
curves although the curve dialogue box is now slightly
large than CS2.
IT is the large size now (the smaller size option is
gone). In the CS3 size, it©ˆs identical to the CS2 curves (minus
new options) so its not slightly larger...
Andrew Rodney
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Re: curve problem with PS CS3
Posted by: "zthreen lists"
Sat Apr 28, 2007 6:11 pm (PST)
On Apr 27, 2007, at 8:37 PM, tbexposure wrote:
I will report any other "improvements" in the
new version that can
ruin the day of a color corrector, and encourage others
to do the
same.
I don't know that it ruins the day. If you hover over,
you see that Light shows additive in the tool tip, while Pigment/Ink shows
subtractive. From a scientific perspective, charts and graphs generally
always put the 0,0 point in the bottom left corner. It also bears
mentioning that if you're working in 16-bit, a color scale from 0-255 has
to be "converted" in your head to the actual value. There's an
adjustment, but I don't think it's any harder than having to learn how to
swap RGB, CMYK, and LAB values in your head. At least you can find all the
display options now (look , a button to bring up 10% increments, how
novel!).
It's nice to have a histogram in there now, so it
should help when you first learn curve writing. You can now grab the white
and black points from the display at the bottom and pull the ends of the
curve that way. I find sometimes I end up pulling an endpoint down as well
as left or right, so this is a nice feature (sometimes my mouse gets a
little jiggly). I don't find the size to be an issue. It's a little bigger
than the old Curves, a little smaller than the old Curves blown up, so
maybe it's about right. :)
Matthew Rigdon
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Re: curve problem with PS CS3
Posted by: Mark Segal
Sat Apr 28, 2007 6:11 pm (PST)
Ronald, with a firm grasp on the most basic principles
of contrast and colour adjustment, it should not matter to you whether the
values are expressed as percentages or as absolute numbers. The scale of 0
to 255 is only relevant for 8 bit colour depth. With many practitioners now
taking advantage of higher speed computers and cheap storage, we are
editing our images in 16 bit mode, where the number of discrete levels
changes to over 32,000 in Photoshop. Hence the 0 to 255 scale does not
reflect this reality. Keeping the scale in percentage terms is neutral with
respect to one's choice of 8 or 16 bit Image Mode. So whether you call
middle grey RGB 128/128/128 or 50%/50%/50%, you will still get middle grey.
And if you don't have a library of colour recipes stated in the 0-255
scale, you won't be missing much. The change in habit should not be
difficult. While I work mainly in RGB I do my corrections both visually and
by the numbers using LAB values as guidance because I can
relate my shifts of the Green and Blue Curves to the
"a" and "b" values of those two LAB curves quite
intuitively, and these values are on a scale of 1 to 100. (I can work this
way between visual and "by the numbers" correction because I have
a properly calibratred and profiled monitor using a good colorimeter.) As
well, being able to read the L values on a scale of 1 to 100 also helps me
to better predict (along with soft-proofing, which is reliable in a
color-managed workflow) how the darkest and lightest tones will emerge from
the printer, because I know from grey-scale tests (where the test target
images use scales graded from 0 to 100) what my particular combination of
paper and ink performs like.
As for documentation, perhaps your's has not arrived
yet, or perhaps it makes a difference whether you order the box or a
download up-grade, but I ordered the box. The program box and the manual
come in two separate deliveries, the manual after the program box. The
manual has the look, weight and feel of a white brick, coming in at 823
pages, with lots of very clear, practical guidance on how to use Photoshop.
It is not a theoretical treatise of the whys and wherefores of Photoshop,
but rather a results-directed orientation about how to use the program. I
think it is by far the best and most comprehensive Photoshop manual Adobe
has ever issued.
Mark Segal
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Re: curve problem with PS CS3
Posted by: "Graham Bird" c
Sat Apr 28, 2007 7:04 pm (PST)
Click on 'Curve Display Options'
Graham Bird
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Re: curve problem with PS CS3
Posted by: Stephen Marsh
Sun Apr 29, 2007 1:12 am (PST)
Ronald Greenberg wrote:
You can no longer change the axis orientation in RGB to
be the way
Dan suggests (so it is the same as CMYK, with
highlights to the left)
Unless you also tell it to display input and output
values as a
percent of pigment (from 0 to 99 %) instead of as a
value of light
(from 0 to 255).
Yes, this was/is no surprise to me Ronald. Do you have
an earlier version that you can fire up and compare?
Have I missed something?
No, this is legacy behaviour, Photoshop has always been
this way.
The 'feature request' that you 'propose', is perhaps
worthy though!
By the way, the documentation also says that
Ctrl-clicking (on
Windows, Command-clicking on Mac) within the image to
put a point on
the curve only works in RGB mode. They are wrong, at
least on my
Windows machine; it also works in CMYK mode, just as
before.
This is in reference to the composite 'master' channel
and not individual channels. In CMYK, one can't add a control point by
clicking on the image when in the master channel, but it does work when the
curve display is editing a single channel.
When doing 4C work, the ctrl/shift/alt or cmd/shift/opt
click on the image when in the master CMYK channel is very useful.
I will report any other "improvements" in the
new version that can
ruin the day of a color corrector, and encourage others
to do the
same.
Please do so Ronald, I personally prefer the legacy
versions layout for the smaller footprint, and that was not ideal. The only
addition in CS3, which I find *really* useful, is the diagonal neutral
reference ‘baseline’. The intersection lines are OK, I can turn
off the histogram but may leave it on and never really take note of it in
relation to my edits and the channel overlays are usually off.
Stephen Marsh.
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THREAD CLOSING - "curve problem with PS CS3"
Posted by: Stephen Marsh
Sun Apr 29, 2007 6:56 pm (PST)
Dear List, I would like to request that the thread on
the CS3 curve problem end, or more importantly - that *only* on topic
replies to the question raised by Ronald be posted from this point forward.
Ronald *is aware* that it is possible to swap the axis
of the curve display - that was not his question, despite the many answers
informing him of this. With more careful reading, one will see that the
real problem is:
Unless you also tell it to display input and output
values as a
percent of pigment (from 0 to 99 %) instead of as a
value of light
(from 0 to 255).
Which I answered in this in post:
http:
//tech.groups.yahoo.com/group/colortheory/message/17440
Unless anybody has a way for the curve display to show
RGB 255 scale values when in the CMYK curve display axis (reading as % not
255 values), then there is no point with more posts on the curve axis radio
buttons.
Ronald, I would suggest that you place averaged fixed
colour samplers on the image and evaluate the results in RGB there in the
info palette, rather than in the curve dialog box (it is usually more
important to know what the curve is doing to the image, rather than what
the curve edit point is doing in isolation, divorced from the image).
Regards,
Stephen Marsh.