Dan Margulis Applied Color Theory
An LABLightening/Darkening Tip
LAB Darkening/Lightening Tip
Posted by: Dan Margulis
Sat Jan 24, 2009 10:25 am (PST)
Many people get confused, or at least inconvenienced,
by the inability to use Darken and Lighten modes in LAB. They can be
applied to a single LAB channel, but not to the document as a whole. If, in
RGB, we have a layer set to Darken or Lighten mode, we have to flatten
before going into LAB, as otherwise the layer will reset to Normal mode
during the conversion. And once in LAB, we have to isolate a channel to
work on it. For example, if we sharpen the L channel on a layer, and later
decide that we need to restrict lightening halos, we can't just apply the
bottom layer to the top in Darken mode, it has to be the bottom L to the
top L. And if you want to paint in Darken mode, only the L can be active.
This is very tiresome if, for example, we are trying to paint darker areas
of a sky into lighter ones--we don't get the color from the darker areas,
only the luminosity.
As of CS3, we were given a solution, but I didn't
notice it until now. Two new modes, Darker Color and Lighter Color, were
introduced, and these DO work in LAB. The effect is usually identical to
Darken or Lighten and serviceable when it is not.
The difference between Darken and Darker Color (and
similarly Lighten and Lighter Color) is that Darken examines each pixel,
channel by channel, and chooses the darker of the two. It is therefore
possible to get a pixel that has uses values from the top layer for one
channel and from the bottom for another. Darker Color instead looks at the
overall luminosity value of the pixel, rather than channel by channel. It
gives us the darker layer considered as a whole--all or nothing. We either
get the top layer or the bottom layer, never some combination.
In LAB, there's no tricky calculation, because
whichever layer has the darker L is by definition the darker color.
Consequently, since Darker Color is legal in LAB, the problems of the first
paragraph go away.
This has an important ramification for users of the
picture-postcard workflow. When we need serious highlight/shadow
enhancement, we do it on three layers. The middle layer is an inverted,
blurred channel set to Overlay or Soft Light mode. The top layer is the
original, set to Darken mode at a reduced opacity. This is needed because
usually the shadow enhancement is stronger than we would like. A problem
with this method is that there can be undesired color shifts.
Unfortunately, we had to flatten in RGB, since we would lose the Darken
layer on going into LAB.
That explanation was true at the time I introduced the
method. Now, however, provided we have CS3 or higher we should set that top
layer to Darker Color rather than Darken. That yields a file that *can* go
into LAB unflattened--and when it does, the color usually becomes much
better, since Overlay mode is computed differently in LAB.
Dan Margulis
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Re: LAB Darkening/Lightening Tip
Posted by: "Wai-hong Chung"
Sun Jan 25, 2009 4:08 am (PST)
Thanks for the tips, Dan!
However, in the picture postcard workflow, we often
have to do some channel blending and curves in luminousity mode and we have
to flatten the image anyway. Under such circumstances, the only way I can
think of is to convert to LAB without flattening, then flatten in LAB and
go back to RGB to do some channel blending in luminousity mode or is there
any other better methods?
Wai-hong Chung from Hong Kong