Dan Margulis Applied Color Theory
Superadvanced Classes, 2009
Superadvanced classes
Posted by: Dan Margulis
Fri Mar 20, 2009 9:06 am (PDT)
In response to offline inquiries, I do indeed have
plans to post here what happened during the superadvanced courses that ran
in San Diego during the last two weeks--but I will not do so for another
week and a half.
Spending that much time with people who really, really
know how to handle images was a once-in-a-lifetime opportunity and, I felt,
very productive. We learned much from each other.
I took advantage of the talent level to test some new
ideas. Normally, all members of any of my classes work on the same image
and we compare results. This time, on about half the exercises (and the
attendees did not know which) there were two versions of the same original,
and half the class, chosen randomly each time, was in fact working with a
handicap. Or, at least, the average observer would *think* that it was a
handicap. Then, we compared all the results, regardless of which version
was the start point.
This is a test that can't be run in normal classes
because there's too much skill variation. The better retoucher would almost
always win in spite of the handicap. But here, with everyone at more or
less the same talent level, and 16 different versions of each image to
compare, one can get a very good idea of what the par result is and how
much the handicap affected people's ability to get there.
I had a feeling that something like what did happen was
going to happen, but it came as a shock to some people. Right now I am
spending a lot of time analyzing the results further, to make sure that
what seemed to everyone to be happening is in fact what did happen.
I need to finish up with this because I leave on Monday
for Photoshop World, and the findings may affect my sessions. For those
interested, I'm doing a four-hour LAB session on Tuesday afternoon
(separate registration required) and two other two-hour sessions during the
course of the show. On Thursday afternoon my sessions cover channel
operations and on Friday at 11 comes the update of the picture postcard
workflow.
You'll here more about all of the above week after
next.
Dan Margulis
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Re: Superadvanced classes
Posted by: "Jeremy Schultz"
Tue Mar 24, 2009 4:56 am (PDT)
As one who was invited and opted not to attend the
superadvanced class, I?m really looking forward to hearing the
play-by-play. :)
Jeremy Schultz
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Re: Superadvanced classes
Posted by: Dan Margulis
Tue Mar 24, 2009 7:55 am (PDT)
It shall be done, so many things happened that I am
preparing a series of posts rather than just one, in case threads develop
out of any of them. But it's not going to happen until next week when I get
back from Photoshop World. Besides, events here in Boston may impact what I
have to say about what took place in San Diego.
Dan Margulis
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Superadvanced/PSW 1--economic observations
Posted by: Dan Margulis
Sun Mar 29, 2009 5:27 am (PDT)
Now that Photoshop World has ended, I will post a
series of messages discussing some of the things that happened during the
recent superadvanced courses in San Diego, as well as in Photoshop World
itself.
The superadvanced courses brought together a formidable
array of talent. We drew certain important conclusions on the spot about
various techniques. Because of the complexity of the issues, though, I want
to review the classes' work carefully before issuing any manifesti. I
couldn't do that last week while preparing for Photoshop World, so will try
to do so this week in between filling out the mountain of tax forms that
U.S. residents have two more weeks to complete.
Meanwhile, therefore, I'll post on some topics that
require little or no image research, starting off with the 600-pound
gorilla lurking behind all of us, the economy. There were certain hopeful
signs as well as a lot of foreboding ones.
The good sign in the superadvanced courses was that
around a third of the attendees said their businesses were not affected by
the economy at all and that they would not know that we were in a crisis
except by reading newspapers. The rest were feeling it to some extent. The
professional retouchers seemed to be the ones doing the best, on the whole.
This is in keeping with the history of the last 15 years--those who can
manipulate color well are rare enough that they make their own
opportunities and are always better off than the rest of the graphics
field.
As against that, three different people whose companies
I would expect to pay for these courses volunteered to me (I would not ask
such a question, obviously) that their companies had originally agreed to
do so but had reneged, and that they were footing the bill themselves. My
feeling is that of the 14 people who attended the superadvanced courses, a
maximum of two were being paid for by companies--and it could very well be
zero.
Worse, the class was a skewed sample, because a lot of
people had already dropped out, one presumes for economic reasons. These
classes had been in the making for more than a year, and there was a lot of
interest. In September, we needed to make a final decision as to how many
sections to hold. So we asked everyone to look deep in to their souls and
state whether they were ready to commit to attending, and that we would,
after announcing the schedule, be collecting money within the month.
Owing to my impeccable sense of timing, the stock
market crash occurred between the time that people committed and the time
that they had to finalize registrations. Consequently, 27 people *said*
they would attend, but only 16 actually went ahead with it two weeks later,
and we lost two more along the way.
Perhaps ominously, the dropouts were segregated by
profession. Two people worked for newspapers, and one can understand why
they could not come--newspapers are currently in a financial position that
makes General Motors look like the Rock of Gibraltar. But the cut also
swept seven photographers with it. Only three people who made the final
classes would consider themselves photographers first and foremost--and
none of them are what I would call typical in terms of their business
model.
I had lunch in Boston with one of the photographers who
dropped out. He said things had gotten better since then. His business is
mostly providing CMYK files to advertising agencies, and says that right
now things are hopping, although pricing has become very competitive.
Meanwhile, Photoshop World itself also did better than
might have been expected. It looked like attendance was off in the
preconference sessions, which start a day early and require an extra
payment. The main 3-day show, however, did not appear to be down in
attendance from last year by very much, if at all.
It did seem to me, however, and also to several other
instructors, that the attendees were 1) older than usual; 2) more
sophisticated than usual. I actually redid one of my lectures on the fly to
make it more difficult because I was seeing body language from the audience
that I didn't like when I was explaining simple points.
This trend in the audience is being driven by an influx
of prosumers--fiftyish folk from other professions, who are deadly serious
about their habit and have the money to support it. I polled the audiences
before two of my classes with a series of questions that were intended to
elicit (without asking it outright) whether the attendees are trying to
make a living in the graphic arts. The number who were was lower than in
previous years--but the level of Photoshop sophistication was higher. Which
I suppose is a good thing. Those footsteps we hear behind us are the
prosumers catching up to us.
Dan Margulis
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Re: Superadvanced/PSW 1--economic observations
Posted by: "Jeremy Schultz"
Sun Mar 29, 2009 3:35 pm (PDT)
Interesting material, and not unexpected‹it
follows some trends that have been suggested in Dan's previous findings.
I would be in the category of those who find their
business not affected by the economy‹my 1Q this year has turned out
better than the last one. I know one or two projects that were coming to me
that fell apart partly because of the economy, but it was not the deciding
factor. I opted not to attend the superadvanced course because my first
child was expected in January and I decided it would be better not to be
away from home.
I am neither a newspaper designer nor a photographer,
BTW.
Jeremy Schultz
Design and illustration for print and the web
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Superadvanced/PSW 2--Gaussian blur vs. Surface blur
Posted by: Dan Margulis
Thu Apr 2, 2009 3:06 pm (PDT)
One of the main subtopics at the superadvanced courses
was a comparison of various ways of reducing noise. Several threads could
be started on what was discussed, but this time I want to cover an area
that I myself had misunderstood. Those who are interested in the picture
postcard workflow may find some interesting things with which to experiment
here. I do not have recommendations yet, but only call people's attention
to the potential for an improved workflow for certain images.
Everybody has his own favorite method of noise
reduction. It seems, however, that the majority of attendees were making
extensive use of the Surface blur filter, which didn't even exist until
Photoshop CS2.
I had previously thought, based on some testing I did
when CS2 was released, that Surface blur was to all intents and purposes
Gaussian Blur, with the addition of a threshold field by which we could
protect certain edges from the effect of the blur. The Threshold is
expressed in terms of levels, maximum 255. If we put in a threshold of,
say, 20, the filter won't touch adjacent pixels that vary by more than 20
levels. Consequently, it's often possible to use the filter to reduce or
eliminate noise, while not blurring the edges of objects.
When setting a low threshold is advantageous Gaussian
blur is of little use. I thought that if the threshold was not needed,
there would be no point in using Surface blur at all. That is, I thought
that if we set the Surface blur threshold to 250, we would get a very
similar result to if we had just used Gaussian blur at the same radius.
It was pointed out in class that this is not correct.
The Gblur is more diffuse. The fadeout of blurred areas is larger and
slower, given the same radius. The Surface blur therefore gives the
impression of holding shape better, even though it is just as effective
against noise. As against that, when a halo occurs where two edges meet,
the Surface blur halo is more abrupt.
The difference of the two methods is unlikely to be
significant when the radius is small. However, we sometimes used blurred
overlay layers to enhance highlight and/or shadow detail. Also, the picture
postcard workflow routinely multiplies through a blurred layer mask. In
both cases the Gblur radius is usually 30 or higher. Using Surface blur
with an enormous threshold can make a difference, for better or for worse.
(Note: to get something comparable to the Gblur effect, I suggest using 1.5
times the radius for Surface blur, thus a Surface blur radius of 45 puts
one in the same general look as a Gblur of 30).
I've experimented with this a little since coming back,
with inconclusive results. Most of the time there isn't much difference.
When there is, I haven't yet been able to generalize about when one way is
better. I've had a couple of bad results with Surface blur putting in
extremely clunky halos. OTOH, sometimes it *avoids* the unpleasant halos.
If I were working today on an extremely important job,
I'd take the time to make one blur each way and try each. Also I would
consider the possibility of blending the two blurred versions 50-50 and
loading that. Such a blend sometimes gives better results than either
parent.
The real gain for Surface blur comes in
highlight/shadow enhancement, when there isn't a whole lot of variation in
the highlights and shadows to begin with but there *is* a major edge
elsewhere, as often happens with relatively dark skies. I loaded an example
image, dark_ocotillo.jpg, into the Files section of yahoogroups in case
anyone wants to play, but the concept is simple. Moonlit scene in the
desert. The foreground is too dark to show much detail but it's there if we
can pull it out. Dark, thin branches of the ocotillo reach into the sky,
which itself has some detail in its lighter clouds. Detail is also
available in the moon. Therefore, this looks like a case for the
Shadow/HIghlight command, followed by placing an inverted copy of the red
channel on a layer by itself. The layer is then set to Overlay mode and
blurred.
Using Gblur produces major and unpleasant halos around
the branches. With Surface blur, however, one can pick a threshold low
enough to exclude the branch/sky edge, while high enough to get all the
benefit of blurring the clouds and the foreground.
Dan Margulis
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Superadvanced/PSW 3--angle of AB curves
Posted by: Dan Margulis
Sun Apr 5, 2009 4:56 pm (PDT)
For those who, like me, find that one of the most
effective ways to boost color is with simple steepening of the AB curves of
LAB as illustrated in Chapter 1 of my LAB book, here's a recommendation to
change approach somewhat.
As we all recognize, if the image dictates, the angling
of each curve can be handled independently, as can the top and bottom
halves of each curve. However, if you can't see any reason for special
handling, my published recommendation is to steepen the A and B curves by
equal amounts.
With the benefit of time, I now understand that this is
not correct. Other things being equal, we should steepen the A more than
the B.
I speculate that the reasons are three:
1) As pointed out near the end of Canyon Conundrum, the
average color value in the world is something like 0a5b. Assuming that to
be correct, the world is not biased toward either magenta or green, but it
is biased toward yellow as opposed to blue. Steepening the B curve
aggravates this "natural cast".
2) We are not nearly as interested in making blues and
yellows intense as we are reds and greens. Really brilliant blues are
uncommon and in any case we are unlikely to be able to print them. Pale
yellows aren't that common either. If there are significant yellow objects
in the image chances are they're pretty bright already and don't require a
lot of help from us.
3) Reds and natural greens contain a significant yellow
component. As we intensify the colors, I believe it is usually more
objectionable to go in the direction of a fiery, or more orange, red. Most
of the time we prefer something rosier, if it is to be brighter. Similarly,
as natural greens get more intense, we don't want them to get too yellow,
but we don't mind so much a slight tilt toward blue.
I don't know whether these are the correct reasons but
I *do* know that a steeper A curve works better most of the time. In the
superadvanced classes, Photoshop World, and the two ACT classes that
preceded it, I did most LAB color boosts using an Action that makes the A
curve decidedly, although not grossly, steeper than the B.
I'll be posting that Action in a few days, at which
time I'll discuss another new recommendation that more of you may be
familiar with: instead of the traditional way of perfecting the AB curves
starting with an image that isn't colorful enough, I now suggest that in
almost all images we should set up a layer that is much too colorful, and
then back off.
Meanwhile, I reiterate the suggestion that when
applying simple AB curves, you should customarily make the A a bit steeper
than the B.
Dan Margulis
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Re: Superadvanced/PSW 3--angle of AB curves
Posted by: "Jim Bean"
Sun Apr 5, 2009 5:41 pm (PDT)
dan wrote: Meanwhile, I reiterate the suggestion that
when applying simple AB curves, you should customarily make the A a bit
steeper than the B.
I think this is an accurate and much better approach
than previously published... including the variations created by different
skin tones... and the word choice, 'rosiery' is right on target... I see a
lot of faces and I just could not make those previous 'heavier yellows'
work for me...
jim bean
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Superadvanced/PSW 5--The Color Boost Action
Posted by: Dan Margulis
Thu Apr 23, 2009 1:43 pm (PDT)
In this economy, almost all of us are encountering
friends or acquaintances who have fallen on hard times. Highly skilled
retouchers, as I noted in an earlier post, are not exempt from the bad
economy but are not doing all that badly either.
When one of them starts to divest himself of the usual
retoucher lament, that he is so busy that he has no life, that he is
getting little sleep and his love life is suffering, that he has a feeling
that he could make a good living if it wasn't for having to deal with all
these unreasonable clients, I have a standard reply. I ask, "Would you
rather have the opposite problem?"
When working with color, that question can also arise.
When trying to boost color in LAB, many people already deliberately go too
far, intending to reduce opacity to taste afterward. I've concluded that a
modified version of this is the correct approach. In other words, given the
choice, the problem of being too colorful and having to decide how back off
is preferable to not being colorful enough and having to force color in
somehow.
This is particularly the case when using the
picture-postcard workflow. The first step of that workflow merely provides
acceptable but not vivid color; the second enhances detail with luminosity
moves. After that second step, the color is usually worse than in
traditional workflows, so it tends to need a big boost, and LAB is the
space of choice to do it.
Accordingly, I now plan that in most cases I will have
a super-colorful version that then gets toned down in an agreeable way.
I've got a quick Action that I've given to the last few ACT classes,
including the superadvanced, and the reviews are very positive. I've
uploaded it to our Files section (Margulis_LAB_Color_Boost.atn).
The Action requires an LAB file. There are two curves
adjustment layers. The top one is empty, just default curves. It's there in
case we want to make some kind of move in the L channel. Since the workflow
doesn't necessarily set highlight and shadow early in the process, this L
move may be needed, or we may decide to lighten or darken the picture. But
by default, this top layer does nothing.
The real pizazz is on the middle, Color Boost, layer.
It consists of an extremely steep B curve and an even steeper A, in keeping
with my recent post recommending that the A be enhanced more than the B.
The default opacity is 75%, which is way too colorful for any but the
blandest images.
The no-brainer way to make the color more reasonable is
to reduce this color-only layer's opacity to taste. However, there are
often better options. We are usually more willing to accept vivid colors in
lighter areas as opposed to darker ones. Therefore, it's worth a try to,
rather than reduce opacity, load the L channel as a layer mask, thus
allowing more of the impact to hit light areas than dark ones. Then, with
the mask loaded, the layer opacity can still be adjusted--either up or
down.
If the base file is already fairly colorful and the
opacity of the Color Boost layer looked best at around 15 or 20% opacity,
then it probably won't make any difference whether you mask the boost or
not. But the more bland the base layer, the more likely you are to hit one
where the mask will have an advantage.
These two methods are enough to make the Action
worthwhile, but there's a lot more available for those skilled at editing
layer masks. By clicking into the mask curve, we can isolate the tonal
range we want to affect, lightening or darkening the mask as necessary.
Another powerful tool is to use the A and B channels to augment the mask.
Rarely should the A or B be used as a mask itself, but by loading the L
first and then applying the A or B in Overlay mode (sometimes inverted) we
can emphasize certain colors over others.
Anyhow, this simple Action is a pretty useful
gadget--once you get used to the idea that the weird look it imparts when
first applied is a better problem to have than the alternative.
Dan Margulis
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Re: Superadvanced/PSW 5--The Color Boost Action
Posted by: "John Bongiovanni"
Mon Apr 27, 2009 7:58 pm (PDT)
Dan Margulis wrote:
The real pizazz is on the middle, Color Boost, layer.
It consists of an extremely steep B curve and an even steeper A, in keeping
with my recent post recommending that the A be enhanced more than the B.
So how does this affect your Multiply move in the
Picture Postcard Workflow? Here the Multiply is doing an Overlay of A and B
channels onto each other. The Overlay is the equivalent of a curve on the A
and B channels. What that curve looks like, I don't know, but I know that
it is the same curve for A and B channels. What you're saying here (and in
the earlier post) is that you need a stronger move in the A than the B
channels.
Are you suggesting replacing the Multiply move with
some kind of curve? Or something else?
John Bongiovanni
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Re: Superadvanced/PSW 5--The Color Boost Action
Posted by: Stephen Marsh
Tue Apr 28, 2009 1:08 am (PDT)
John Bongiovanni wrote:
The Overlay is the equivalent of a curve on the A and B
channels. What that curve looks like, I don't know...
I have uploaded an "overlay" blend mode curve
screen capture to the files section titled: overlay_curve.gif
photoshopnews.com/2007/09/05/how-to-express-blend-modes-as-curves
photoshopnews.com/stories/downloads/blend_curves.zip
Regards,
Stephen Marsh
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Re: Superadvanced/PSW 5--The Color Boost Action
Posted by: Dan Margulis
Tue Apr 28, 2009 7:49 pm (PDT)
John Bongiovanni writes,
So how does this affect your Multiply move in the
Picture Postcard Workflow? Here the Multiply is doing an Overlay of A and B
channels onto each other. The Overlay is the equivalent of a curve on the A
and B channels. What that curve looks like, I don't know, but I know that
it is the same curve for A and B channels. What you're saying here (and in
the earlier post) is that you need a stronger move in the A than the B
channels.
Are you suggesting replacing the Multiply move with
some kind of curve? Or something else?
This is a good question but I'm not sure I have the
correct answer. There are several ways of modifying the multiplication to
make more use of what I posted. At the moment, what I'm doing is:
1) Multiply as usual, except I am more prone to use the
top layer's L channel as the layer mask, rather than the bottom's. Since
the top layer has been multiplied its L channel is darker, and the
resulting image is lighter. This gives a little more flexibility because
the Action has a layer that is reserved for adjusting the L. Also, the
lighter image doesn't boost the colors quite as much, allowing the Action's
color boost layer a bit more room to maneuver.
2) Apply the Action as usual, but consider the
possibility of reducing the opacity of the multiply layer. The Action's
color boost layer and the multiply layer both try for the same objective
but use different ways to get there and one may be preferable to the other.
This idea is similar to what I am now using for images
with tepid color. Before moving from RGB into LAB, on a duplicate layer I
apply a master curve that lightens the midtone and darkens the shadow. This
layer is set to Color mode. The result is a color boost, but of a different
flavor than what's about to happen in LAB.
I keep that layer intact upon moving into LAB, and then
apply the Action. In some cases having that extra color boost gives
something that the LAB curves don't and in others it's a waste of energy
that gets deleted. But I don't mind looking at the choice.
Dan Margulis
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