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Adobe Authorware Training Course

 

Fast Track to Authorware
Duration: 3 days
Macromedia Authorware 7

Course Synopsis: Fast Track to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications
using Authorware. The course focuses heavily on building the full spectrum of interactive structures, including menus, buttons, hot spots, hot objects, and free text entry. Issues of tracking users and creating scored assessments are explored. The course also provides best practices strategies for effi cient development and effective design.

Who Should Attend: Educators, training developers or technical experts who wish to create engaging, rich-media learning applications, deliver them to employees and customers on the Web, LANs, and CD-ROM, and track student results.

Prerequisites: Because of the amount of material we cover in class, we do require students to be comfortable using a mouse, opening and saving files, and the general operations of computers. While we will make every reasonable effort to help, students with insufficient skills may be required to observe the class lessons or do their best to keep up without slowing down the rest of the class. We highly recommend working with the application tutorial before coming to the course.

What You Will Learn:
• Incorporating sounds and movies in interactive sequences
• Building “hot spot” responses where the user must identify a particular region of the screen
• Using system and custom variables to track information about the application and user
• Entering and editing calculations
• Creating text entry interactions
• Adding time limit and tries limits responses
• Creating a target area response
• Using conditional responses
• Preparing a piece for delivery via CD-ROM, LAN or Internet

Time: Class time is 9:00 a.m.- 4:00 p.m. Breaks are scheduled throughout the day and lunch is typically scheduled 12-1. Students provide their own lunch.

Locations: We have company-operated facilities in Atlanta, Chicago, Denver, San Diego and Washington DC. We also work with a network of rental facilities to offer our classes regularly across the United States and in Canada. Please double-check the location of your class with our office to make sure you get to the right location.

Related Courses: We recommend the following courses that relate to this class: DirectorFireworks and Photoshop. Please take a look at our other course outlines.

Goals: Sterling Ledet and Associates realizes the importance of education and we take pride in being able to offer you classes that are more custom fit to your needs. Call us at (770) 414-5007 if you have any special questions or e-mail us at sales@ledet.com.

Registration: Please fill out our registration form and fax it to us at (312) 896-9094.


Adobe Authorware Training Course Outline

 

INTRODUCTION TO
AUTHORWARE

• Design & Presentation Window
• The Icon Palette
• The Tool Bar
• Controls
• Design Window Shortcuts

USING THE DISPLAY, WAIT, AND
ERASE ICONS

• The Display Icon
• Sequencing & Separating Icons
• The Toolbox
• The Wait Icon
• The Erase Icon
• Using the Text Tool
• Aligning Objects


CREATING AND MOVING
GRAPHIC OBJECTS

• Using the Drawing Tools
• The Inspectors
• Using the Motion Icon
• Types of Motion
• Direct to Point Motion
• Path to End Motion
• Motion Icon Settings


IMPORTING MEDIA
• Importing Graphics
• Graphic File Formats
• The Sound Icon
• Importing Sounds
• Sound File Formats
• Concurrency
• Synchronizing Sounds
• Link vs. Embed
• The Digital Movie Icon
• Loading a BMP Sequence
• Digital Movie Formats
• Storage of Movies


CREATING INTERACTIONS
• Key Components of Interactions
• How They Work
• Common Interaction and Response
Settings
• Response Types
• Using the Button Library & Editor

CREATING HOT SPOT
RESPONSES

• Key Components of Hot Spots
• Advantages
• Design Tips


INTRODUCTION TO
AUTHORWARE SYSTEM
VARIABLES

• The Variables Dialog
• Assigning a Value to a Variable
• Displaying a Variable on the Screen
• Controlling Buttons with Variables
• Storing Calculations


MEDIA LIBRARIES
• Adding Content to a Library
• Changing Content
• Updating Links
• Advantages of Using Libraries


CREATING TEXT ENTRY
RESPONSES

• Key Components of Text Entries
• Customization Options
• Variations in Responses, Wildcards



 




 


CREATING TIME LIMIT AND
TRIES LIMIT RESPONSES

• Key Components of Time Limits
• Key Components of Tries Limits
• Useful Applications


CREATING HOT OBJECT
RESPONSES

• Key Components of Hot Objects
• Aligning Graphics
• Advantages of Hot Objects


CREATING TARGET AREA
RESPONSES

• Key Components of Target Area
Responses
• Procedure for Building Target Areas
• Benefi ts of Target Area Interactivity
• Applications of Target Areas

CREATING CONDITIONAL
RESPONSES

• Key Components of Conditional
Responses
• Conditional Expressions
• Applications of Conditional Responses


USING THE FRAMEWORK AND
NAVIGATE ICONS

• Key Components of Frameworks
• Navigation Properties
• Displaying Framework-related
Variables
• Benefi ts of Framework Structures


INSERTING FLASH OBJECTS
• Inserting a Flash Movie


ADDING HYPERTEXT
• Key Components of Hypertext
Structures
• Best Procedure for Building Hypertext
Interactivity


USING AUTHORWARE MODELS
• Key Components of Models
• What the Difference? Models vs.
Libraries


DECISION ICON BRANCHING
• Key Components of Decision
Branching
• How it Works
• Decision Icon Properties
• Branching Options
• Path Properties
• Flow Line Cues


INTRODUCTION TO
AUTHORWARE FUNCTIONS

• The Functions Dialog
• Using System Functions


PUBLISHING YOUR WORK
• Packaging Files
• Guidelines
• Packaging for Web Delivery
• Embedding the File in an HTML Page
• One-Button Publishing
• Designing for Web Delivery

 



 

 

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