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Adobe Photoshop 3D Training Course

Photoshop 3D Training Schedule

Photoshop 3D Training Course Synopsis

In this class you will gain an understanding of what can be accomplished using 3D tools in Photoshop. Working with real 3D objects allows you to easily change your mind about position, lighting, perspective, or even the actual shape of the object.

Prerequisites for this Photoshop 3D Training Course

Please call us at (877) 819-2665 or e-mail us at sales@ledet.com for course prerequisite details.

Photoshop 3D Training Course Length and Time

This class is 2 days long. Class time is 9:00 a.m.- 4:00 p.m. Breaks are scheduled throughout the day and lunch is typically scheduled 12-1. Students provide their own lunch.

Enrollment in Photoshop 3D Training Course

Please see our Enrollment Page (http://www.ledet.com/enroll) for our enrollment form. Please contact our Client Care Department at (877) 819-2665 for additional savings on our bootcamp classes or other specials.

Photoshop 3D Training Course Locations

We have training centers in Atlanta, Chicago, Denver, San Diego and Washington DC. We also offer classes at a network of rental facilities. We offer private onsite training and instructor-led, live online training. If coming to a rental facility, please double-check the location of your class with our office to make sure you get to the right location.

Goals for Photoshop 3D Training Course

Sterling Ledet and Associates realizes the importance of education and we take pride in being able to offer you classes that are more custom fit to your needs. Call us at (877) 819-2665 if you have any special questions or e-mail us at sales@ledet.com.

Lesson 1 - Making and moving a 3D object

  • Turning the text into 3D
  • The Secondary View
  • Moving the 3D world
  • Moving 3D objects around
  • Rotating 3D objects
  • Moving using the 3D axis

Lesson 2 - Shaping and editing a 3D object

  • Tapering, bending and twisting
  • Distorting in combination
  • Distortion with numerical accuracy
  • If the cap fits...
  • Turning on the bevel
  • Editing the source
  • Editing the contents

Lesson 3 - Revolving a 3D object

  • Turning the extrusion into a revolve
  • Using the Pen tool for more control
  • Reshaping revolved shapes
  • Refining the shape

Lesson 4 - Inflating objects from photographs

  • Save a preset
  • Applying the preset
  • Double-sided inflation
  • Completing the effect
  • Fixing the texture on the model
  • Correcting highlights
  • 3D inflation from scratch
  • Objects you can’t inflate

Lesson 5 - 3D postcards

  • Manipulating the postcard
  • Editing the Smart Object

Lesson 6 - 3D presets

  • Basic primitives
  • Complex presets
  • Not-so-primitive bottle
  • Wrapping textures around cubes
  • Adding textures around other presets

Lesson 7 - Other creation tools

  • The Depth Map mesh
  • Smoothing the mesh
  • Cylinders from depth maps
  • Texture and color
  • Build your own planet
  • Adjusting the contrast
  • Spherical panoramas
  • 3D from Vanishing Point
  • The problem with 3D volume

Lesson 8 - Importing 3D objects

  • NASA comes to town
  • Google 3D Warehouse
  • Daz Studio
  • Daz Studio issues
  • The multiple object problem
  • The benefit of multiple objects
  • Models with insides
  • Correcting mismatch errors
  • When models go bad

Lesson 9 - Rendering

  • The render process
  • Three kinds of shadow
  • Render modes
  • Depth of field
  • Partial renders

Lesson 10 - Lighting

  • Basic lighting controls
  • Working with multiple lights
  • A splash of color
  • Lighting presets
  • Point lights
  • Spot lights
  • Shadows
  • Special effects with shadows

Lesson 11 - Placing materials

  • Coloring 3D objects
  • Creating a material from scratch
  • Painting on 3D objects
  • Applying a photographic material
  • Applying preset materials
  • Material presets
  • Material surface properties
  • Material limitations
  • Applying multiple textures
  • Editing materials in placed objects
  • Editing materials in created objects
  • Painting materials from scratch
  • 3D painting methods
  • Painting bump textures
  • Painting transparency
  • Painting on material windows
  • Painting on complex surfaces
  • Other painting modes

Lesson 12 - Multiple objects

  • Creating and combining
  • Manipulating objects in a scene
  • Duplicating objects
  • Instancing objects
  • De-instancing objects

Lesson 13 - Refraction, reflection and transparency

  • Creating transparency
  • Refraction by shape and number
  • Reflections on the ground
  • Reflection between objects
  • Image-Based Lighting
  • Painting Image-Based Lights

Lesson 14 - Combining models with photographs

  • Interaction: moving the model back
  • Interaction with Layer Masks
  • Interaction with cross sections
  • Offsetting cross sections
  • Integrating models into the scene
  • 3D alignment with Vanishing Point
  • Refracting the background

Lesson 15 - More techniques

  • Making it move
  • Book building
  • Dancing the twist
  • Filling a wine glass
  • Complex material matching
  • Simulating multiple objects
  • Divide and rule

Disclaimer

Our goal is to make sure your class meets your objectives, not ours. Therefore, all of our outlines are treated as guides to help steer the workshop. This outline does not guarantee that all the topics listed will be covered in the time allowed. The amount of material covered is based on the skill level of the student audience. We may change or alter course topics to best suit the classroom situation.

Upcoming Classes

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